孔,坑和山谷:引导大屏幕非接触式交互与数据变形的地形

Debaleena Chattopadhyay, Said Achmiz, Shivin Saxena, M. Bansal, D. Bolchini, Stephen Voida
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引用次数: 2

摘要

大的、高分辨率的显示器能够有效地可视化大型数据集。为了与这些大型数据集进行交互,非接触式界面可以支持与显示器不同距离的流体交互。然而,非接触式手势缺乏触觉反馈。因此,用户的手势可能会无意中偏离界面元素,需要额外的体力来执行预期的操作。为了解决这个问题,我们提出了非接触式交互的数据变形地形:用户光标移动的约束,引导非接触式交互沿着可视化数据的结构。为了举例说明我们概念的潜力,我们设想将三种数据变形的地形——洞、坑和谷——应用于视觉分析中常见的问题解决任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Holes, pits, and valleys: guiding large-display touchless interactions with data-morphed topographies
Large, high-resolution displays enable efficient visualization of large datasets. To interact with these large datasets, touchless interfaces can support fluid interaction at different distances from the display. Touchless gestures, however, lack haptic feedback. Hence, users' gestures may unintentionally move off the interface elements and require additional physical effort to perform intended actions. To address this problem, we propose data-morphed topographies for touchless interactions: constraints on users' cursor movements that guide touchless interaction along the structure of the visualized data. To exemplify the potential of our concept, we envision applying three data-morphed topographies---holes, pits, and valleys---to common problem-solving tasks in visual analytics.
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