{"title":"大学教师执照考试审查员:游戏化考试的开发框架","authors":"Mervin Jommel T. De Jesus, Francis F. Balahadia","doi":"10.25147/ijcsr.2017.001.1.40","DOIUrl":null,"url":null,"abstract":"Purpose – The study aims to develop a framework that can be used in gamifying the LET reviewer and determine the necessary gamification elements to be used and identify the area of improvement of the students based on their assessment in the system. Method – The researchers will use the descriptive research in order to accomplish the study and as for the development of the system, the researchers will apply the Iterative and Incremental Model Methodology. Results – Based on the literature, gamification is an effective technique in which necessary game elements should be implemented, namely: points, levels, leaderboards, points, and feedback with the game design. Through gamification, the framework was developed to apply in the creation of a gamified examination for teachers. Conclusion – As the results of different studies, gamification is a good approach to make a positive change in students’ behavior and attitude towards learning that helps improves students’ motivation and engagement.Recommendations – Develop a gamified application that can cater to the needs of the students, must be used by the College of Teacher Education every Pre-LET examination in all campuses of the university to assess the student performance to determine possible intervention to assist the student’s need.Research Implications – The integration of new educational technique helps to progress the learners, so it is upright to introduce the developed framework and system that might help to increase positive impact on the passing rate of the university.","PeriodicalId":33870,"journal":{"name":"International Journal of Computing Sciences Research","volume":"57 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"University Licensure Examination Reviewer for Teacher: A Framework for Developing Gamified Examination\",\"authors\":\"Mervin Jommel T. De Jesus, Francis F. Balahadia\",\"doi\":\"10.25147/ijcsr.2017.001.1.40\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose – The study aims to develop a framework that can be used in gamifying the LET reviewer and determine the necessary gamification elements to be used and identify the area of improvement of the students based on their assessment in the system. Method – The researchers will use the descriptive research in order to accomplish the study and as for the development of the system, the researchers will apply the Iterative and Incremental Model Methodology. Results – Based on the literature, gamification is an effective technique in which necessary game elements should be implemented, namely: points, levels, leaderboards, points, and feedback with the game design. Through gamification, the framework was developed to apply in the creation of a gamified examination for teachers. Conclusion – As the results of different studies, gamification is a good approach to make a positive change in students’ behavior and attitude towards learning that helps improves students’ motivation and engagement.Recommendations – Develop a gamified application that can cater to the needs of the students, must be used by the College of Teacher Education every Pre-LET examination in all campuses of the university to assess the student performance to determine possible intervention to assist the student’s need.Research Implications – The integration of new educational technique helps to progress the learners, so it is upright to introduce the developed framework and system that might help to increase positive impact on the passing rate of the university.\",\"PeriodicalId\":33870,\"journal\":{\"name\":\"International Journal of Computing Sciences Research\",\"volume\":\"57 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Computing Sciences Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25147/ijcsr.2017.001.1.40\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computing Sciences Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25147/ijcsr.2017.001.1.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
University Licensure Examination Reviewer for Teacher: A Framework for Developing Gamified Examination
Purpose – The study aims to develop a framework that can be used in gamifying the LET reviewer and determine the necessary gamification elements to be used and identify the area of improvement of the students based on their assessment in the system. Method – The researchers will use the descriptive research in order to accomplish the study and as for the development of the system, the researchers will apply the Iterative and Incremental Model Methodology. Results – Based on the literature, gamification is an effective technique in which necessary game elements should be implemented, namely: points, levels, leaderboards, points, and feedback with the game design. Through gamification, the framework was developed to apply in the creation of a gamified examination for teachers. Conclusion – As the results of different studies, gamification is a good approach to make a positive change in students’ behavior and attitude towards learning that helps improves students’ motivation and engagement.Recommendations – Develop a gamified application that can cater to the needs of the students, must be used by the College of Teacher Education every Pre-LET examination in all campuses of the university to assess the student performance to determine possible intervention to assist the student’s need.Research Implications – The integration of new educational technique helps to progress the learners, so it is upright to introduce the developed framework and system that might help to increase positive impact on the passing rate of the university.