不同超像素算法对交互式分割的影响

Q4 Engineering
Kok Luong Goh, G. Ng, Muzaffar Hamzah, S. Chai
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引用次数: 0

摘要

半自动分割或更常见的交互式图像分割是一种基于用户输入信息从图像中提取感兴趣区域(ROI)的算法。所述算法将重复地提供这样的输入信息,直到所需要的感兴趣的区域被成功分割。为了加速分割过程并增强分割结果,可以采用预处理步骤。超像素的应用就是这种预处理步骤的一个例子。超像素可以定义为具有共同特征(如纹理和颜色)的像素的集合。虽然在许多交互式分割算法中被用作预处理步骤,但迄今为止,还没有研究评估这种结合对分割算法的影响。因此,本研究旨在解决这一问题。本文对流域、密度、图、聚类和能量优化五种不同类型的超像素进行了评价。这五种算法产生的超像素将用于两种交互式图像分割算法:i)基于最大相似度的区域合并(MSRM)和ii)基于图的流形排序(GBMR),对来自伯克利图像数据集的各种图像进行单笔画和多笔画。测试结果表明,使用SEEDS超像素算法,MSRM在单笔画和多笔画输入上都取得了比GBMR更好的结果。本研究总结得出在不同的超像素算法产生不同的结果,并且不可能挑出一种特定的超像素算法可以很好地适用于所有的交互式分割算法。因此,对于给定的交互式分割算法,选择合适的超像素算法是实现良好分割效果的关键。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Different Superpixel Algorithms on Interactive Segmentations
Semi-automated segmentation or more commonly known as interactive image segmentation is an algorithm that extracts a region of interest (ROI) from an image based on the input information from the user. The said algorithm will be repetitively fed with such input information until required region of interest is successfully segmented. To accelerate this segmentation procedure as well as enhancing the result, pre-processing steps can be applied. The application of superpixel is an example of such pre-processing step. Superpixel can be defined as a collection of pixels that share common features such as texture and colours. Though employed as pre-processing step in many interactive segmentation algorithms, to date, no study has been conducted to assess the effects of such incorporations on the segmentation algorithms. Thus, this study aims to address this issue. In this study, five different types of superpixels ranging from watershed, density, graph, clustering and energy optimization categories are evaluated. The superpixels generated by these five algorithms will be used on two interactive image segmentation algorithms: i) Maximal Similarity based Region Merging (MSRM) and ii) Graph-Based Manifold Ranking (GBMR) with single and multiple strokes on various images from the Berkeley image dataset. The result of testing had shown that MSRM achieved better result compared to GBMR in both single and multiple input strokes using SEEDS superpixel algorithm. This study summary concluded that at different superpixel algorithms produced different results and that it is not possible to single out one particular superpixel algorithm that can work well for all the interactive segmentation algorithms. As such, the key to achieving a decent segmentation result lies in choosing the right superpixel algorithms for a given interactive segmentation algorithm.
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来源期刊
International Journal of Circuits, Systems and Signal Processing
International Journal of Circuits, Systems and Signal Processing Engineering-Electrical and Electronic Engineering
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