Jay Chen, Diwaker Gupta, K. Vishwanath, A. Snoeren, Amin Vahdat
{"title":"internet规模网络模拟器中的路由","authors":"Jay Chen, Diwaker Gupta, K. Vishwanath, A. Snoeren, Amin Vahdat","doi":"10.1109/MASCOT.2004.1348282","DOIUrl":null,"url":null,"abstract":"One of the primary challenges facing scalable network emulation and simulation is the overhead of storing network-wide routing tables or computing appropriate routes on a per-packet basis. We present an approach to routing table calculation and storage based on spanning tree construction that provides an order of magnitude reduction in routing table size for Internet-like topologies. In our approach, we maintain a variable number of spanning trees for a given topology and choose the path between two hosts in each tree, choosing the shortest. We also populate offline a negative cache of actual shortest paths for source-destination pairs - typically a few percent of the total - where the lookups result in sub-optimal routes. We have implemented our technique in a popular network emulator, ModelNet, and show that our enhanced version can emulate Internet topologies 10-100 times larger than previously possible.","PeriodicalId":32394,"journal":{"name":"Performance","volume":"1 1","pages":"275-283"},"PeriodicalIF":0.0000,"publicationDate":"2004-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"Routing in an Internet-scale network emulator\",\"authors\":\"Jay Chen, Diwaker Gupta, K. Vishwanath, A. Snoeren, Amin Vahdat\",\"doi\":\"10.1109/MASCOT.2004.1348282\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"One of the primary challenges facing scalable network emulation and simulation is the overhead of storing network-wide routing tables or computing appropriate routes on a per-packet basis. We present an approach to routing table calculation and storage based on spanning tree construction that provides an order of magnitude reduction in routing table size for Internet-like topologies. In our approach, we maintain a variable number of spanning trees for a given topology and choose the path between two hosts in each tree, choosing the shortest. We also populate offline a negative cache of actual shortest paths for source-destination pairs - typically a few percent of the total - where the lookups result in sub-optimal routes. We have implemented our technique in a popular network emulator, ModelNet, and show that our enhanced version can emulate Internet topologies 10-100 times larger than previously possible.\",\"PeriodicalId\":32394,\"journal\":{\"name\":\"Performance\",\"volume\":\"1 1\",\"pages\":\"275-283\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-10-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Performance\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MASCOT.2004.1348282\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Performance","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MASCOT.2004.1348282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
One of the primary challenges facing scalable network emulation and simulation is the overhead of storing network-wide routing tables or computing appropriate routes on a per-packet basis. We present an approach to routing table calculation and storage based on spanning tree construction that provides an order of magnitude reduction in routing table size for Internet-like topologies. In our approach, we maintain a variable number of spanning trees for a given topology and choose the path between two hosts in each tree, choosing the shortest. We also populate offline a negative cache of actual shortest paths for source-destination pairs - typically a few percent of the total - where the lookups result in sub-optimal routes. We have implemented our technique in a popular network emulator, ModelNet, and show that our enhanced version can emulate Internet topologies 10-100 times larger than previously possible.