用于创建分布式物理游戏的教育工具

H. Lund, L. Pagliarini
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引用次数: 1

摘要

物理互动游戏的发展需要广泛的工程、计算机科学和游戏知识。在本文中,我们描述了模块化交互瓦片系统(MITS)如何成为向学生介绍用于物理游戏开发的交互式并行和分布式处理编程的有价值的工具。这是通过提供一种教育工具来实现的,这种工具允许将与游戏设计相关的问题的表现形式从虚拟形式转变为物理形式。的确,MITS似乎是一个有价值的系统,可以将大量问题(如并行编程、分布、通信协议、主依赖、连接、拓扑、岛屿建模软件行为模型、自适应交互性、反馈、用户和多用户游戏交互等)引入教育。这既可以改善计算机科学课程中与教育相关的问题,也可以通过高度互动和身体体验来增强年轻和年长玩家的能力。我们说明了如何将MITS系统视为一种工具,用于简单、快速和灵活地动手探索这些问题,并通过示例展示了如何在不同的软件游戏模型(如开环、基于随机性、基于规则、基于用户交互、基于AI和ALife的游戏、基于形态学的游戏和物理电视游戏)中实现交互式并行和分布式处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An educational tool for creating distributed physical games
The development of physical interactive games demands extensive knowledge in engineering, computer science and gaming. In this paper we describe how the Modular Interactive Tiles System (MITS) can be a valuable tool for introducing students to interactive parallel and distributed processing programming for physical games development. This is done by providing an educational tool that allows a change of representation of the problems related to game designing from a virtual to a physical representation. Indeed, MITS seems to be a valuable system for bringing into education a vast number of issues (such as parallel programming, distribution, communication protocols, master dependency, connectivity, topology, island modeling software behavioral models, adaptive interactivity, feedback, user and multi-user game interaction, etc.). This can both improve the education-related issues in computer science classes, and enhance the younger and older gamers with a highly interactive and physical experience. We illustrate how the MITS system can be considered a tool for easy, fast, and flexible hands-on exploration of these issues, and through examples show how to implement interactive parallel and distributed processing in games with different software game models such as open loop, randomness based, rule based, user interaction based, AI and ALife based games, morphology based games, and physical teleplay games.
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