评估用户在3D立体和动态视频游戏中的表现

Arun K. Kulshreshth, Jonas Schild, J. Laviola
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引用次数: 35

摘要

我们提出了一项研究,调查了在3D立体视觉中使用3D运动控制器玩视频游戏的用户性能优势,与单视角观看相比。使用PlayStation 3游戏机和PlayStation移动控制器,我们探索了五款结合3D立体和3D空间交互的不同游戏。对于每一款游戏,我们都采取了定量和定性的措施来确定实验组(3D立体显示)的用户是否比对照组(2D显示)的用户表现更好、学习更快。通过游戏专业知识预问卷将参与者分为初学者和专家级玩家两类,分析对表现差异可能产生的影响。结果显示,在两种情况下,3D立体显示器确实比2D显示器帮助参与者表现得更好。这是第一次,我们可以报告基于立体视觉对游戏表现的积极影响,尽管仅限于孤立的任务和取决于游戏专业知识。我们将讨论这些发现背后的原因,并为那些想要利用3D立体视觉和3D运动控制来提升游戏体验的游戏设计师提供建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating user performance in 3D stereo and motion enabled video games
We present a study that investigates user performance benefits of playing video games using 3D motion controllers in 3D stereoscopic vision in comparison to monoscopic viewing. Using the PlayStation 3 game console coupled with the PlayStation Move Controller, we explored five different games that combine 3D stereo and 3D spatial interaction. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game expertise pre-questionnaire was used to classify participants into beginners and expert game player categories to analyze a possible impact on performance differences. The results show two cases where the 3D stereo display did help participants perform significantly better than with a 2D display. For the first time, we can report a positive effect on gaming performance based on stereoscopic vision, although reserved to isolated tasks and depending on game expertise. We discuss the reasons behind these findings and provide recommendations for game designers who want to make use of 3D stereoscopic vision and 3D motion control to enhance game experiences.
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