{"title":"基于虚拟现实的侵入性外科训练沉浸式仿真力学","authors":"Rumia Sultanova, R. Sharaeva","doi":"10.1109/DeSE.2019.00171","DOIUrl":null,"url":null,"abstract":"This article describes the architecture of the training simulator designed for invasive operations in virtual reality, which is based on users interaction with virtual surgical instruments and a virtual patient using controllers. Particular attention is paid to game mechanics, that synchronized with real practitioners used in open operations. Types of possible user actions are described.","PeriodicalId":6632,"journal":{"name":"2019 12th International Conference on Developments in eSystems Engineering (DeSE)","volume":"33 1","pages":"924-928"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual Reality-Based Immersive Simulation Mechanics for Invasive Surgery Training\",\"authors\":\"Rumia Sultanova, R. Sharaeva\",\"doi\":\"10.1109/DeSE.2019.00171\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article describes the architecture of the training simulator designed for invasive operations in virtual reality, which is based on users interaction with virtual surgical instruments and a virtual patient using controllers. Particular attention is paid to game mechanics, that synchronized with real practitioners used in open operations. Types of possible user actions are described.\",\"PeriodicalId\":6632,\"journal\":{\"name\":\"2019 12th International Conference on Developments in eSystems Engineering (DeSE)\",\"volume\":\"33 1\",\"pages\":\"924-928\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 12th International Conference on Developments in eSystems Engineering (DeSE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DeSE.2019.00171\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 12th International Conference on Developments in eSystems Engineering (DeSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DeSE.2019.00171","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Reality-Based Immersive Simulation Mechanics for Invasive Surgery Training
This article describes the architecture of the training simulator designed for invasive operations in virtual reality, which is based on users interaction with virtual surgical instruments and a virtual patient using controllers. Particular attention is paid to game mechanics, that synchronized with real practitioners used in open operations. Types of possible user actions are described.