提高虚拟环境空间意识的多模态“感官错觉”

Glyn Lawson, T. Roper, C. Abdullah
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引用次数: 4

摘要

在虚拟环境(ve)中,对距离的不准确判断限制了它们在工程开发中的实用性,工程师必须对他们正在设计的空间有很好的理解。多模态反馈可以提高虚拟机的深度感知能力,但这还没有在工程应用中通过向身体提供触觉反馈的系统来实现和测试。本文报道的项目将开发一个多模态VE,以提高工程师对3D空间的理解。它将测试“感官错觉”的概念,即虚拟现实中的碰撞点与身体上的触觉反馈点不同。这将允许使用更少的振动触觉设备,从而开发出更可穿戴的系统。本文描述了在多感官和触觉刺激方面的相关工作,表明我们对刺激的感知并不固定于接触点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multimodal "Sensory Illusions" for Improving Spatial Awareness in Virtual Environments
Inaccurate judgement of distances in virtual environments (VEs) restricts their usefulness for engineering development, in which engineers must have a good understanding of the spaces they are designing. Multimodal feedback can improve depth perception in VEs, but this has yet to be implemented and tested in engineering applications with systems which provide haptic feedback to the body. The project reported in this paper will develop a multimodal VE to improve engineers' understanding of 3D spaces. It will test the concept of "sensory illusions" where the point of collision in the VE differs to the point of haptic feedback on the body. This will permit the use of fewer vibrotactile devices and therefore the development of a more wearable system. This paper describes related work in multisensory and tactile stimulation which suggests that our perception of a stimulus is not fixed to the point of contact.
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