{"title":"Keberadaan kebutuhan存在,关联,成长,dalam电子游戏收获月亮回归自然","authors":"Arief Budiman","doi":"10.33153/BRIKOLASE.V11I1.2678","DOIUrl":null,"url":null,"abstract":"ABSTRACT Playing video games is basically an activity where it must have an stimulus energy which is commonly referred to as motivation. Without motivation, player will not be interested in playing a video game with a long duration. The Harvest Moon Back to Nature video game as a video game that was quite successful, which made the video game a legendary video game for the audience's audience as early as 1997. Harvest Moon Back to Nature looks so strong in representating about social life of rural communities, especially one who works as a farmer. It creates interest which in turn encourages researchers to know more about how motivation for human needs is presented by the Harvest Moon Back to Nature video game. This research fundamentally use interpretative analytical descriptive method with narrative approach. Using a view from ERG theory Clayton Alderfer, which according to him motivation is related to basic human needs which consist of existence needs, relatedness needs, and growth needs. In increasing one's motivation, the three basic human needs must be fulfilled wherever possible. From the results of the research conducted using these instruments, it can be concluded that the power of motivation has been presented in the Harvest Moon Back to Nature video game from the fulfillment of existence needs, relatedness needs, and growth needs, both in the context events of farming, raising, and in carrying out other events.Keywords : motivation, existence needs, relatedness needs, and growth needs. ","PeriodicalId":33111,"journal":{"name":"Brikolase","volume":"246 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"KEBERADAAN KEBUTUHAN EXISTENCE, RELATEDNESS, GROWTH, DALAM VIDEO GAME HARVEST MOON BACK TO NATURE\",\"authors\":\"Arief Budiman\",\"doi\":\"10.33153/BRIKOLASE.V11I1.2678\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Playing video games is basically an activity where it must have an stimulus energy which is commonly referred to as motivation. Without motivation, player will not be interested in playing a video game with a long duration. The Harvest Moon Back to Nature video game as a video game that was quite successful, which made the video game a legendary video game for the audience's audience as early as 1997. Harvest Moon Back to Nature looks so strong in representating about social life of rural communities, especially one who works as a farmer. It creates interest which in turn encourages researchers to know more about how motivation for human needs is presented by the Harvest Moon Back to Nature video game. This research fundamentally use interpretative analytical descriptive method with narrative approach. Using a view from ERG theory Clayton Alderfer, which according to him motivation is related to basic human needs which consist of existence needs, relatedness needs, and growth needs. In increasing one's motivation, the three basic human needs must be fulfilled wherever possible. From the results of the research conducted using these instruments, it can be concluded that the power of motivation has been presented in the Harvest Moon Back to Nature video game from the fulfillment of existence needs, relatedness needs, and growth needs, both in the context events of farming, raising, and in carrying out other events.Keywords : motivation, existence needs, relatedness needs, and growth needs. \",\"PeriodicalId\":33111,\"journal\":{\"name\":\"Brikolase\",\"volume\":\"246 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-04-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Brikolase\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33153/BRIKOLASE.V11I1.2678\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Brikolase","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33153/BRIKOLASE.V11I1.2678","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
玩电子游戏基本上是一种活动,它必须具有刺激能量,通常被称为动机。如果没有动机,玩家就不会对长时间的电子游戏感兴趣。《Harvest Moon Back to Nature》这款电子游戏作为一款非常成功的电子游戏,早在1997年就成为了观众们的传奇电子游戏。《回归自然的丰收月》对农村社区的社会生活,尤其是一个农民的社会生活表现得非常强烈。它激发了人们的兴趣,从而鼓励研究人员更多地了解《Harvest Moon Back to Nature》电子游戏如何呈现人类需求的动机。本研究基本采用解释性分析描述性方法和叙事性方法。克莱顿·奥尔德弗(Clayton Alderfer)的ERG理论认为,动机与人的基本需求有关,包括存在需求、关联需求和成长需求。在增加一个人的动机时,必须尽可能地满足人类的三个基本需求。根据使用这些工具进行的研究结果,我们可以得出结论,在《Harvest Moon Back to Nature》电子游戏中,动机的力量体现在存在需求、关系需求和成长需求的满足上,无论是在农业、饲养事件的背景下,还是在执行其他事件的过程中。关键词:动机、存在需求、关联需求、成长需求。
KEBERADAAN KEBUTUHAN EXISTENCE, RELATEDNESS, GROWTH, DALAM VIDEO GAME HARVEST MOON BACK TO NATURE
ABSTRACT Playing video games is basically an activity where it must have an stimulus energy which is commonly referred to as motivation. Without motivation, player will not be interested in playing a video game with a long duration. The Harvest Moon Back to Nature video game as a video game that was quite successful, which made the video game a legendary video game for the audience's audience as early as 1997. Harvest Moon Back to Nature looks so strong in representating about social life of rural communities, especially one who works as a farmer. It creates interest which in turn encourages researchers to know more about how motivation for human needs is presented by the Harvest Moon Back to Nature video game. This research fundamentally use interpretative analytical descriptive method with narrative approach. Using a view from ERG theory Clayton Alderfer, which according to him motivation is related to basic human needs which consist of existence needs, relatedness needs, and growth needs. In increasing one's motivation, the three basic human needs must be fulfilled wherever possible. From the results of the research conducted using these instruments, it can be concluded that the power of motivation has been presented in the Harvest Moon Back to Nature video game from the fulfillment of existence needs, relatedness needs, and growth needs, both in the context events of farming, raising, and in carrying out other events.Keywords : motivation, existence needs, relatedness needs, and growth needs.