推荐针对自闭症谱系障碍成人个体需求的治疗性游戏

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Joseph Thomas Bills
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引用次数: 0

摘要

电子游戏可能对自闭症患者具有潜在的治疗价值,但很少有研究针对自闭症成人患者的不同个体需求进行游戏,而且由于无法获得患者资料,问题变得更加复杂。同样重要的是,在建议中加入乐趣和治疗价值。我们可以通过比较用户喜欢的游戏和推荐的治疗游戏(游戏邦注:如videoamegeek和Wikipedia等在线资源)来评估游戏的趣味性,尽管根据治疗价值进行排序仍然很重要。这可以通过根据治疗价值将治疗游戏划分为不同的类别,并主要根据治疗类别对游戏进行分类,其次是根据估计的乐趣价值。在本文中,我们提出了一种方法,即使用患者偏好游戏的特征作为其临床特征的代理,并基于假设模型进行游戏推荐,并根据反馈进行更新。这种反馈是用一份特别的问卷来衡量的,该问卷是在一组患有自闭症谱系障碍的成年人身上进行评估的。该模型既可以从一开始就进行个性化的游戏推荐,也可以将学习到的信息推广到其他患者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RECOMMENDING THERAPEUTIC GAMES TARGETED TO THE INDIVIDUAL NEEDS OF ADULTS WITH AUTISM SPECTRUM DISORDER
Video games could have potential therapeutic value for individuals on the autism spectrum, but little research has been done on targeting games to the diverse individual needs of adults with autism, and the problem is complicated by the inaccessibility of patient profiles. It is also important to incorporate fun as well as therapeutic value into recommendations. Fun can be estimated by comparing a user’s profile of preferred games to the proposed therapeutic games using information from online resources like VideoGameGeek and Wikipedia, even though sorting by therapeutic value is still non-trivial. This can be done by labeling therapeutic games with discrete categories according to their therapeutic value, and sorting games primarily by therapeutic category, and secondarily by estimated fun value. In this paper, we present an approach of using the patient’s profile of preferred games as a proxy for their clinical profile, and making game recommendation based on a hypothetical model and updates in response to feedback. This feedback is measured using an ad-hoc questionnaire, which is evaluated on a set of adults with autism spectrum disorder. This model both enables personalized game recommendation from a cold start and allows the learned information to be generalized to other patients.
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来源期刊
IADIS-International Journal on Computer Science and Information Systems
IADIS-International Journal on Computer Science and Information Systems COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
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