{"title":"用增强现实技术在幼儿时期学习和玩耍","authors":"Doni El Rezen Purba, Parasian D. P. Silitonga","doi":"10.31315/telematika.v18i3.5569","DOIUrl":null,"url":null,"abstract":"Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology","PeriodicalId":31716,"journal":{"name":"Telematika","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Learning and Playing in Early Childhood with Augmented Reality Technology\",\"authors\":\"Doni El Rezen Purba, Parasian D. P. Silitonga\",\"doi\":\"10.31315/telematika.v18i3.5569\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology\",\"PeriodicalId\":31716,\"journal\":{\"name\":\"Telematika\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Telematika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31315/telematika.v18i3.5569\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Telematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31315/telematika.v18i3.5569","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning and Playing in Early Childhood with Augmented Reality Technology
Purpose: Helping the learning process in early childhood through playing and learning activities with Augmented Reality technology.Design/methodology/approach: Using Augmented Reality technology with the Iterative Rapid Paper Prototype system development methodFindings/result: Based on tests conducted on 5 types of android devices, 10 samples of early childhood participants (4-5 years) and 5 groups of objects consisting of 10 types resulted in an increase in learning ability of 33.35% which was sourced from the measurement of the correct answers that were successfully obtained. between learning methods through pictures and learning using Augmented Reality technologyOriginality/value/state of the art: In previous research, the learning model was carried out on elementary school children (aged 6 years and over) and without the implementation of Augmented Reality technology