3D从看:使用可穿戴凝视跟踪免提和无反馈对象建模

T. Leelasawassuk, W. Mayol-Cuevas
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引用次数: 10

摘要

本文提出了一种利用可穿戴凝视跟踪技术估计被观察物体三维形状的方法。我们从同时定位和映射算法(SLAM)生成的稀疏环境地图开始,利用定位在3D中的凝视方向提取被观察对象的模型。通过让用户看着感兴趣的对象,而不需要任何反馈,该方法通过将用户的凝视光线反向投射到地图上来确定3D关注点。然后将3D视点用作种子点,用于从捕获的图像中分割对象,并使用计算的轮廓来估计对象的3D形状。我们探索了去除由于用户扫视到非目标点而产生的离群注视点的方法,以及减少形状估计误差的方法。能够以这种方式利用凝视信息,使可穿戴凝视跟踪器的用户能够以免提甚至无反馈的方式完成复杂的物体建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D from looking: using wearable gaze tracking for hands-free and feedback-free object modelling
This paper presents a method for estimating the 3D shape of an object being observed using wearable gaze tracking. Starting from a sparse environment map generated by a simultaneous localization and mapping algorithm (SLAM), we use the gaze direction positioned in 3D to extract the model of the object under observation. By letting the user look at the object of interest, and without any feedback, the method determines 3D point-of-regards by back-projecting the user's gaze rays into the map. The 3D point-of-regards are then used as seed points for segmenting the object from captured images and the calculated silhouettes are used to estimate the 3D shape of the object. We explore methods to remove outlier gaze points that result from the user saccading to non object points and methods for reducing the error in the shape estimation. Being able to exploit gaze information in this way, enables the user of wearable gaze trackers to be able to do things as complex as object modelling in a hands-free and even feedback-free manner.
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