在线体验对健康和幸福的影响:被忽视的审美维度

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
T. Gorichanaz, A. Lavdas, Michael W. Mehaffy, N. Salingaros
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引用次数: 0

摘要

众所周知,在线体验可以对健康和福祉产生深远影响,特别是对年轻人而言。研究已经记录了网络欺凌的影响,增强的不足感,面对面互动和积极生活方式的相对减少。在线用户,特别是游戏玩家和沉浸式虚拟现实(VR)技术的其他用户的审美体验对健康的影响很少受到关注。然而,一项重要的研究已经开始记录美学体验对生活中其他领域的健康和福祉的惊人的强大影响,而这是以前未被认识到的。其他研究人员使用固定的实验室传感器和可穿戴传感器,并在较小程度上使用用户调查来测量激活水平、情绪和压力水平等指标,这些指标可以检测健康的生理指标。在这项研究中,我们评估了在线感官体验的重要性不亚于现实世界的证据,具有有害影响和有益健康的能力。我们探讨了在线设计的含义,并提出了进一步研究的大纲。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Impacts of Online Experience on Health and Well-Being: The Overlooked Aesthetic Dimension
It is well-recognized that online experience can carry profound impacts on health and well-being, particularly for young people. Research has already documented influences from cyberbullying, heightened feelings of inadequacy, and the relative decline of face-to-face interactions and active lifestyles. Less attention has been given to the health impacts of aesthetic experiences of online users, particularly gamers and other users of immersive virtual reality (VR) technologies. However, a significant body of research has begun to document the surprisingly strong yet previously unrecognized impacts of aesthetic experiences on health and well-being in other arenas of life. Other researchers have used both fixed laboratory and wearable sensors and, to a lesser extent, user surveys to measure indicators of activation level, mood, and stress level, which detect physiological markers for health. In this study, we assessed the evidence that online sensorial experience is no less important than in the physical world, with the capacity for both harmful effects and salutogenic benefits. We explore the implications for online design and propose an outline for further research.
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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