使用几何关系函数编辑传播

ACM Trans. Graph. Pub Date : 2014-03-01 DOI:10.1145/2591010
Paul Guerrero, S. Jeschke, M. Wimmer, Peter Wonka
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引用次数: 20

摘要

提出了一种基于几何关系函数的二维矢量图形编辑操作传播方法。这些函数量化点到多边形的几何关系,例如到边界的距离或到最近角顶点的方向。关系函数的水平集描述了与多边形具有相同关系的点。对于给定的查询点,我们首先确定一组与局部特征的关系,为这些关系构造所有级别集,并将它们累积起来。所得分布的最大值是具有相似几何关系的点。我们展示了处理镜像对称的扩展,并讨论了关系函数作为局部坐标系统的使用。例如,我们的方法可以应用于交互式平面图编辑,它对大型布局特别有用,其中单独编辑将是繁琐的。通过传播相对较少的编辑操作,我们演示了用数十到数百个对象填充2D布局。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Edit propagation using geometric relationship functions
We propose a method for propagating edit operations in 2D vector graphics, based on geometric relationship functions. These functions quantify the geometric relationship of a point to a polygon, such as the distance to the boundary or the direction to the closest corner vertex. The level sets of the relationship functions describe points with the same relationship to a polygon. For a given query point, we first determine a set of relationships to local features, construct all level sets for these relationships, and accumulate them. The maxima of the resulting distribution are points with similar geometric relationships. We show extensions to handle mirror symmetries, and discuss the use of relationship functions as local coordinate systems. Our method can be applied, for example, to interactive floorplan editing, and it is especially useful for large layouts, where individual edits would be cumbersome. We demonstrate populating 2D layouts with tens to hundreds of objects by propagating relatively few edit operations.
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