Erlin Eveline, S. Suparno, T. K. Ardiyati, B. E. Dasilva
{"title":"基于脚手架式学习方法的交互式物理移动学习媒体的开发","authors":"Erlin Eveline, S. Suparno, T. K. Ardiyati, B. E. Dasilva","doi":"10.21009/1.05207","DOIUrl":null,"url":null,"abstract":"The study objectives are to (1) produce an android-based Interactive Physics Mobile Learning Media (IPMLM) product in impulse and momentum material that is feasible to improve higher-order thinking skills (HOTS) of high school students; (2) know the effectiveness of android-based IPMLM in impulse and momentum material with a scaffolding approach toward HOTS of high school students. This research was Research and Development (R&D) with a 4D model. The development steps were: (1) Defining, including needs analysis activities; (2) Designing, the selection and design of research instruments and IPMLM activities; (4) Developing, an activity of developing research instruments and IPMLM, assessment of the feasibility of learning instruments, validation of research instruments, and assessment of the feasibility of IPMLM by experts, limited tests, and extensive tests; (4) Disseminating, an IPMLM dissemination activity. IPMLM feasibility assessment was carried out to determine the feasibility of IPMLM. Products that have been assessed by experts were further limited and extensively tested. The limited test subjects consisted of 13 students in the SMA Yayasan Pendidikan Kristen, Pontianak, while the extensive test subjects consisted of 48 students in SMA Koperasi Pontianak. The results show: (1) IPMLM is feasible to be used for enhancing students’ HOTS with “very feasible” criteria based on expert judgment; (2) IPMLM is effective for enhancing students' HOTS. The learning process assisted by IPMLM media with a scaffolding approach can help student complete tasks in the HOTS aspect and improve learning with 21st-century learning-based activities.","PeriodicalId":31990,"journal":{"name":"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika","volume":null,"pages":null},"PeriodicalIF":3.3000,"publicationDate":"2019-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"Development of Interactive Physics Mobile Learning Media for Enhancing Students’ HOTS in Impulse and Momentum with Scaffolding Learning Approach\",\"authors\":\"Erlin Eveline, S. Suparno, T. K. Ardiyati, B. E. Dasilva\",\"doi\":\"10.21009/1.05207\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study objectives are to (1) produce an android-based Interactive Physics Mobile Learning Media (IPMLM) product in impulse and momentum material that is feasible to improve higher-order thinking skills (HOTS) of high school students; (2) know the effectiveness of android-based IPMLM in impulse and momentum material with a scaffolding approach toward HOTS of high school students. This research was Research and Development (R&D) with a 4D model. The development steps were: (1) Defining, including needs analysis activities; (2) Designing, the selection and design of research instruments and IPMLM activities; (4) Developing, an activity of developing research instruments and IPMLM, assessment of the feasibility of learning instruments, validation of research instruments, and assessment of the feasibility of IPMLM by experts, limited tests, and extensive tests; (4) Disseminating, an IPMLM dissemination activity. IPMLM feasibility assessment was carried out to determine the feasibility of IPMLM. Products that have been assessed by experts were further limited and extensively tested. The limited test subjects consisted of 13 students in the SMA Yayasan Pendidikan Kristen, Pontianak, while the extensive test subjects consisted of 48 students in SMA Koperasi Pontianak. The results show: (1) IPMLM is feasible to be used for enhancing students’ HOTS with “very feasible” criteria based on expert judgment; (2) IPMLM is effective for enhancing students' HOTS. The learning process assisted by IPMLM media with a scaffolding approach can help student complete tasks in the HOTS aspect and improve learning with 21st-century learning-based activities.\",\"PeriodicalId\":31990,\"journal\":{\"name\":\"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.3000,\"publicationDate\":\"2019-11-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21009/1.05207\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"DEMOGRAPHY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21009/1.05207","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"DEMOGRAPHY","Score":null,"Total":0}
引用次数: 16
摘要
本研究的目标是:(1)制作一个基于android的交互式物理移动学习媒体(IPMLM)产品,该产品采用脉冲和动量材料,可提高高中生的高阶思维技能(HOTS);(2)了解基于android的IPMLM在冲动和动量材料方面的有效性,并采用脚手架方法对高中生HOTS进行研究。本研究为研发(R&D),采用4D模型。开发步骤是:(1)定义,包括需求分析活动;(2)设计、选择和设计研究工具和IPMLM活动;(4)开展开发研究工具和IPMLM的活动,评估学习工具的可行性,验证研究工具,由专家评估IPMLM的可行性,进行有限测试和广泛测试;(4)传播,IPMLM传播活动。对IPMLM进行可行性评估,确定IPMLM的可行性。经专家评估的产品受到进一步限制和广泛测试。有限的测试对象包括13名学生在Yayasan Pendidikan Kristen, Pontianak,而广泛的测试对象包括48名学生在Koperasi Pontianak。结果表明:(1)采用基于专家判断的“非常可行”标准,采用IPMLM提高学生HOTS是可行的;(2) IPMLM对提高学生的HOTS是有效的。在IPMLM媒体的辅助下,采用脚手架式的学习过程可以帮助学生完成HOTS方面的任务,并通过21世纪的基于学习的活动改善学习。
Development of Interactive Physics Mobile Learning Media for Enhancing Students’ HOTS in Impulse and Momentum with Scaffolding Learning Approach
The study objectives are to (1) produce an android-based Interactive Physics Mobile Learning Media (IPMLM) product in impulse and momentum material that is feasible to improve higher-order thinking skills (HOTS) of high school students; (2) know the effectiveness of android-based IPMLM in impulse and momentum material with a scaffolding approach toward HOTS of high school students. This research was Research and Development (R&D) with a 4D model. The development steps were: (1) Defining, including needs analysis activities; (2) Designing, the selection and design of research instruments and IPMLM activities; (4) Developing, an activity of developing research instruments and IPMLM, assessment of the feasibility of learning instruments, validation of research instruments, and assessment of the feasibility of IPMLM by experts, limited tests, and extensive tests; (4) Disseminating, an IPMLM dissemination activity. IPMLM feasibility assessment was carried out to determine the feasibility of IPMLM. Products that have been assessed by experts were further limited and extensively tested. The limited test subjects consisted of 13 students in the SMA Yayasan Pendidikan Kristen, Pontianak, while the extensive test subjects consisted of 48 students in SMA Koperasi Pontianak. The results show: (1) IPMLM is feasible to be used for enhancing students’ HOTS with “very feasible” criteria based on expert judgment; (2) IPMLM is effective for enhancing students' HOTS. The learning process assisted by IPMLM media with a scaffolding approach can help student complete tasks in the HOTS aspect and improve learning with 21st-century learning-based activities.