“Educandy”游戏辅助下的预测-观察-解释学习模式提高学生概念理解

IF 3.3 Q1 DEMOGRAPHY
Zulhelmi Zulhelmi, Dina Syaflita, Nurul Chandra Amelia, Sohibun Sohibun
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引用次数: 0

摘要

为了防止学生误解,需要对概念有很好的理解。一个可以做的努力是在Educandy教育游戏的帮助下应用POE(预测-观察-解释)学习模型。本研究旨在测量在Educandy教育游戏应用中应用POE学习模式对提高学生对温度和热学科概念理解的效果。本研究为准实验设计研究,采用非等效对照组设计。本研究以北干巴鲁25中学七班128名初中生为研究对象。我班VII.4)。第一类(VII.1)作为实验类,第三类(VII.3)作为对照类,另一类为泛化类。采用前测和后测共28个问题的研究工具。结果采用描述性和干涉性技术进行t检验。使用的数据处理技术是描述性和推断性的,使用n -增益的t检验作为评估方法。本研究结果显示,两班学生的概念理解均有所提高,但实验班学生的概念理解平均值高于对照组。数据n增益在实验中描述为0.7,在控制类中描述为0.3。t检验结果表明,基于Educandy应用的教育游戏辅助POE学习模式能够显著提高学生对概念的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predict-Observe-Explain Learning Model Assisted by “Educandy” Games to Improve Students’ Conceptual Understanding
A good understanding of concepts is needed to prevent students from misunderstanding. One effort that can be done is to apply the POE (Predict-Observe-Explain) learning model with the help of the Educandy educational game. This study aims to measure the effect of applying the POE learning model with the help of Educandy educational game application to increase students’ conceptual understanding of temperature and heat subjects. This study was quasi-experimental design research, using the nonequivalent control group design. The population of this study was 128 junior high schools students of SMPN 25 Pekanbaru (Class VII.I-Class VII.4). The first class, VII.1, was used as the experimental class, the third class, VII.3, was used as the control class, while the other class was the generalization classes. Research instrument of pretest and post-test containing 28 questions was used. The result was processed by descriptive and interferential techniques using T-test. The data processing technique used was descriptive and inferential, using the t-test for N-gain as an evaluation method. The results of this study indicated that conceptual understanding in both classes had increased, but the average value of students’ conceptual understanding in the experimental class was higher than that in the control class. It was described on the data N-gain as 0.7 in the experiment and 0.3 in the control class. The results of the t-test show that the POE learning model assisted by educational games based on the Educandy application can significantly improve students’ understanding of concepts.
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