Puck:一个缓慢的个人自动游戏设计师

Michael Cook
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引用次数: 2

摘要

在本文中,我们将介绍《Puck》,这是一款全新的自动化游戏设计系统,它将持续的创造力与详尽的内容生成方法相结合。我们解释了Puck背后的动机,特别是它对用户和小社区的关注。据我们所知,Puck是第一个可以下载并通过测试和设计实现个性化的自动化游戏设计师。然后,我们描述了系统的工程和结构,详细介绍了系统的一些初始输出和评估,以及未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Puck: A Slow and Personal Automated Game Designer
In this paper we introduce Puck, a new automated game design system which combines continuous creativity with an exhaustive approach to content generation. We explain the motivation behind Puck, and in particular its focus on users and small communities. Puck is, to our knowledge, the first automated game designer that can be downloaded and individualise itself through testing and design. We then describe the engineering and structure of the system, detail some initial outputs and evaluation of the system, and future work.
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