物理上可信的3D场景跟踪:单演员假设

Nikolaos Kyriazis, Antonis A. Argyros
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引用次数: 70

摘要

在一些手-物体交互场景中,物体状态的变化是手运动的直接结果。这在牛顿动力学中有一个直接的表示。我们提出了第一种方法,利用这种观察来执行基于模型的3D跟踪桌面场景,包括被动对象和主动手。我们对三维手-物交互的前向建模考虑了场景的外观和物理状态,并在两个连续瞬间之间的手运动(26自由度)上进行了参数化。我们证明了我们的方法能够通过仅搜索手部运动的参数来跟踪所有物体的3D姿态以及手部的3D姿态和关节。在提出的框架中,隐蔽场景状态是通过将其连接到公开状态来推断的,通过结合物理学。因此,我们的跟踪方法以原则性的方式处理各种具有挑战性的可观察性问题,而不需要诉诸启发式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physically Plausible 3D Scene Tracking: The Single Actor Hypothesis
In several hand-object(s) interaction scenarios, the change in the objects' state is a direct consequence of the hand's motion. This has a straightforward representation in Newtonian dynamics. We present the first approach that exploits this observation to perform model-based 3D tracking of a table-top scene comprising passive objects and an active hand. Our forward modelling of 3D hand-object(s) interaction regards both the appearance and the physical state of the scene and is parameterized over the hand motion (26 DoFs) between two successive instants in time. We demonstrate that our approach manages to track the 3D pose of all objects and the 3D pose and articulation of the hand by only searching for the parameters of the hand motion. In the proposed framework, covert scene state is inferred by connecting it to the overt state, through the incorporation of physics. Thus, our tracking approach treats a variety of challenging observability issues in a principled manner, without the need to resort to heuristics.
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