一种高效的基于人工智能的麻将游戏的知识和游戏树搜索策略

Mingyan Wang, Hang Ren, Wei Huang, Taiwei Yan, Jiewei Lei, Jiayang Wang
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引用次数: 1

摘要

麻将游戏被广泛认为是不完全信息游戏领域的一个难题。由于其独特的游戏信息不对称、系列化、多玩家的特点,常规的处理完美信息游戏的方法很难直接应用到麻将游戏上。因此,基于AI(人工智能)的麻将游戏处理研究变得具有挑战性。本研究提出了一种基于知识和游戏树搜索策略的高效人工智能麻将游戏方法。从技术上讲,我们将麻将游戏框架从多人游戏简化为单人游戏。基于上述直觉,提出了一种改进的搜索算法来探索获胜路径。同时,提出了三种基于启发式信息的节点扩展策略,提高了搜索效率。然后,设计一个评价函数,结合胜率、得分和风险值评估计算出最优解。此外,我们将知识与蒙特卡罗模拟相结合,构建对手模型来预测隐藏信息并将其转化为可用的相对概率。最后,设计了数十个实验来验证每个算法模块的有效性。值得一提的是,提出的方法的第一个版本,被命名为KF-TREE,在2019年计算机奥林匹克麻将比赛中获得了银牌。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy
The Mahjong game has widely been acknowledged to be a difficult problem in the field of imperfect information games. Because of its unique characteristics of asymmetric, serialized and multi-player game information, conventional methods of dealing with perfect information games are difficult to be applied directly on the Mahjong game. Therefore, AI (artificial intelligence)-based studies to handle the Mahjong game become challenging. In this study, an efficient AI-based method to play the Mahjong game is proposed based on the knowledge and game-tree searching strategy. Technically, we simplify the Mahjong game framework from multi-player to single-player. Based on the above intuition, an improved search algorithm is proposed to explore the path of winning. Meanwhile, three node extension strategies are proposed based on heuristic information to improve the search efficiency. Then, an evaluation function is designed to calculate the optimal solution by combining the winning rate, score and risk value assessment. In addition, we combine knowledge and Monte Carlo simulation to construct an opponent model to predict hidden information and translate it into available relative probabilities. Finally, dozens of experiments are designed to prove the effectiveness of each algorithm module. It is also worthy to mention that, the first version of the proposed method, which is named as KF-TREE, has won the silver medal in the Mahjong tournament of 2019 Computer Olympiad.
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