电子游戏使用中的同伴影响

Yang Li, Jiangen He, Chuanren Liu, Yanni Ping
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引用次数: 0

摘要

作者研究了同伴影响如何影响新兴电子游戏平台中客户的产品采用行为。理解同伴影响对于激发用户购买意愿和提高游戏发行商的营销表现至关重要。虽然有社会联系的用户之间的相似性可视为社会影响的结果,但同质性也可能促成这种现象,在观察性研究中造成识别困难。作者利用来自世界上最大的电子游戏数字发行平台的数据,利用最先进的推荐系统算法,提出了一个创新的框架,以确定当存在混淆同质效应时,电子游戏采用的社会影响。结果表明,同伴影响对平台用户的采用行为有正向影响(即用户倾向于采用同伴购买过的电子游戏)。本研究还发现,如果同质性没有得到适当的控制,同伴影响就会被高估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Peer Influence in the Adoption of Video Games
The authors investigate how peer influence affects customers' product adoption behaviors in emerging video game platforms. Understanding peer influence is critical to motivating users' willingness to purchase and improving game publishers' marketing performance. While similarities between socially linked users can be viewed as a consequence of social influence, homophily may also contribute to such phenomenon, causing identification difficulties in observational studies. Using data from the world's largest digital distribution platform for video games, the authors leverage state-of-the-art recommender system algorithms and propose an innovative framework to identify social influence in the adoption of video games when a confounding homophily effect is present. The results show that peer influence has a positive impact on platform users' adoption behaviors (i.e., a user tends to adopt a video game that has been purchased by his peers). This study also finds that peer influence would have been overestimated if homophily was not properly controlled.
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