虚拟环境技术作为发展性空间认知研究实验工具的实证评价

A. Schmelter, P. Jansen, M. Heil
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引用次数: 29

摘要

根据Cohen和Schuepfer(1980)的经典研究,本研究比较了40名幼儿(7-8岁)、40名较大儿童(11-12岁)和40名成年人在真实和虚拟大尺度环境中空间知识获取的发展方面。所有的参与者都学习了通过迷宫的正确路线,回忆了固有的地标,并绘制了迷宫的地图。结果显示,在现实世界和虚拟世界中,年龄对这些任务的影响是相当的。在这两种情况下,年龄较小的儿童需要更多的试验来学习路线,并且比年龄较大的儿童和成人表现出更少的构型知识。在虚拟世界和现实世界迷宫中,年龄组在地标记忆方面的表现没有差异。在虚拟世界条件下,除绘制地图任务外,其他任务的表现都较差。由于空间知识的发展过程在真实环境和虚拟环境中具有可比性,研究结果为利用虚拟环境研究空间知识的发展提供了依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Empirical evaluation of virtual environment technology as an experimental tool in developmental spatial cognition research
The study compared developmental aspects of spatial knowledge acquisition in a real and a virtual large-scale environment according to the classical study of Cohen and Schuepfer (1980) with 40 younger children (7–8 years old), 40 older children (11–12 years old), and 40 adults. All participants learned the correct route through a maze, recalled the inherent landmarks, and drew a map of the maze. The results revealed equivalent age effects for these tasks in the real and the virtual world. In both conditions younger children needed more trials to learn the route and showed less configurational knowledge than older children and adults. Age group performance on landmark recollection did not differ in either the virtual or the real world maze. Except for the map drawing task performance was always worse in the virtual world condition. Because the developmental process was comparable in real and virtual environments, the results support the use of virtual environments for the research on developmental aspects of spatial knowledge.
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