端到端驾驶在现实的赛车游戏与深度强化学习

E. Perot, M. Jaritz, Marin Toromanoff, Raoul de Charette
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引用次数: 59

摘要

我们解决了自动驾驶赛车的问题。使用最近的拉力赛游戏(WRC6)与现实的物理和图形,我们训练异步演员评论家(A3C)在端到端方式,并提出改进的奖励功能,以更快地学习。该网络同时在三条非常不同的轨道(雪地、山地和海岸)上进行训练,这些轨道具有不同的道路结构、图形和物理特性。尽管环境更复杂,但经过训练的智能体在以比现有端到端方法更稳定的方式驾驶时,仍能学习到重要的特征,并表现出良好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
End-to-End Driving in a Realistic Racing Game with Deep Reinforcement Learning
We address the problem of autonomous race car driving. Using a recent rally game (WRC6) with realistic physics and graphics we train an Asynchronous Actor Critic (A3C) in an end-to-end fashion and propose an improved reward function to learn faster. The network is trained simultaneously on three very different tracks (snow, mountain, and coast) with various road structures, graphics and physics. Despite the more complex environments the trained agent learns significant features and exhibits good performance while driving in a more stable way than existing end-to-end approaches.
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