程序主义解读:如何在带有图像逻辑的游戏中找到意义

Mike Treanor, Bobby Schweizer, I. Bogost, Michael Mateas
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引用次数: 51

摘要

新闻游戏和艺术游戏是设计师希望向玩家传达信息的两种类型,它们通常使用程序表示。理解这些程序主义游戏需要特别关注游戏过程,以及这些过程如何与主题和美学相互作用。在本文中,我们提出了一种程序主义解读街机类2D游戏的方法,这样玩家就可以确定有意和无意意义的范围,评论家可以评估所呈现论点的优势和劣势,设计师可以确定改进修辞策略的方法。通过识别游戏中可以被解释的成分,并强调文化因素对解释的影响,我们提出了一个努力将游戏整体考虑在内的意义衍生框架。正如几个例子所证明的那样,这个框架需要更明确和正式的论据来说明为什么游戏带有某种意义,以及这些论据的每个组成部分来自哪里。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Proceduralist readings: how to find meaning in games with graphical logics
Newsgames and artgames, two genres in which designers wish to communicate messages to players, often deploy procedural representation. Understanding these proceduralist games requires special attention to a game's processes as well as how these interact with its theme and aesthetics. In this paper we present a method for proceduralist readings of arcade-like 2D games so that players can determine their range of intended and unintended meanings, critics can assess the strengths and weaknesses of the presented arguments, and designers can identify ways to refine their rhetorical strategies. Through identifying the components of games that can be interpreted and emphasizing where cultural considerations influence interpretations, we present a framework for meaning derivations that strive to take the entirety of a game into consideration. As demonstrated by several examples, this framework requires much more explicit and formal arguments for why a game carries a meaning and precisely where each component of one's argument came from.
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