市民网络科学的创意与学习-市民网络实验室高峰会的经验教训

Eglė Ramanauskaitė, M. Haklay
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引用次数: 1

摘要

本文总结了2015年9月17日至18日在日内瓦大学举行的公民网络实验室(CCL)峰会,并介绍了“公民科学中的学习与创造力”特刊。作为为期三年的欧盟FP7 CCL项目的最后一项活动,首脑会议旨在传播项目成果,并反思公民科学(CS)作为一个参与性环境的问题,在这个环境中可以出现自我发展和各种创造力的机会。在项目合作者和外部合作伙伴提出的工作的交叉点上出现了一些有趣的主题,包括在计算机科学中明显的不同类型的创造力,社区作为创新和参与者学习发生的主要媒介的作用,以及关于计算机科学项目的设计,启动和管理的共同挑战。本期杂志介绍了CCL项目期间所做的工作,以及外部项目贡献,主要关注CS的学习和创造力。这组文章涉及该主题的各个方面,从对现象本身的实证研究,到专门为公民网络科学(CCS)开发的工具、平台和框架,考虑到创造力和学习,以及这些现象以先前未描述和意想不到的方式表现出来的独特CS案例。我们希望这个问题对那些致力于研究、评估或设计一系列CCS项目的学习和创造力的研究人员和实践者有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity and Learning in Citizen Cyberscience - Lessons from the Citizen Cyberlab Summit
This article summarizes the Citizen Cyberlab (CCL) Summit, which took place at University of Geneva on 17-18th September 2015, and introduces the special issue on “Learning and Creativity in Citizen Science”. As the final event of a 3-year EU FP7 CCL project, the Summit sought to disseminate project results and reflect on the issue of citizen science (CS) as a participatory environment where opportunities for self-development and various types of creativity can arise. A number of interesting themes emerged at the intersection of the work presented by project collaborators and external partners, including the different types of creativity that are evident in CS, the role of the community as the main medium for innovation and participant learning to occur, and the common challenges concerning the design, initiation and management of CS projects. The current issue presents work done during the CCL project, as well as external project contributions, for which the main focus is on learning and creativity in CS. The set of articles addresses diverse aspects of the topic, ranging from empirical research on the phenomena themselves, to tools, platforms and frameworks developed specifically for citizen cyberscience (CCS) with creativity and learning in mind, and distinct CS cases where these phenomena manifest in previously undescribed and unexpected ways. We hope that the issue will be useful to researchers and practitioners who aim to study, evaluate or design for learning and creativity in a range of CCS projects.
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