计算智能和认知表现评估游戏

Christoffer Holmgård, J. Togelius, L. Henriksen
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引用次数: 9

摘要

在本文中,我们提出了游戏设计、玩家建模和程序内容生成可能为现代心理评估提供新方法的想法,允许以前所未有的方式进行日常认知评估。我们认为游戏通常与心理测试具有相同的属性,这两个领域之间的重叠可能会让我们创造出包含评估元素的游戏,并提供了已经证明这一点的文献中的例子。虽然像这样的方法通常被视为在心理测量环境中为特定工具添加噪音,但对玩家建模的研究表明,可以从游戏行为和表现中提取与心理结构相对应的可靠测量。考虑到这些观察结果,我们建议将游戏设计、玩家建模和程序内容生成结合起来,为进行比以前更高频率和更高程度的个性化心理测试提供新的机会。最后,我们描述了我们目前如何以移动设备应用程序的形式实现这一愿景的第一个版本,该应用程序将很快用于即将到来的用户研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational intelligence and cognitive performance assessment games
In this paper, we present the idea that game design, player modeling, and procedural content generation may offer new methods for modern psychological assessment, allowing for daily cognitive assessment in ways previously unseen. We suggest that games often share properties with psychological tests and that the overlap between the two domains might allow for creating games that contain assessment elements and provide examples from the literature that already show this. While approaches like these are typically seen as adding noise to a particular instrument in a psychometric context, research in player modeling demonstrates that it is possible to extract reliable measures corresponding to psychological constructs from in-game behavior and performance. Given these observations, we suggest that the combination of game design, player modeling, and procedural content generation offers new opportunities for conducting psychometric testing with a higher frequency and a higher degree of personalization than has previously been possible. Finally, we describe how we are currently implementing the first version of this vision in the form of an application for mobile devices that will soon be used in upcoming user studies.
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