OnObject:用标记的日常物品进行手势游戏

Keywon Chung, Michael Shilman, C. Merrill, H. Ishii
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引用次数: 25

摘要

许多有形用户界面(TUI)系统使用配备传感器的物理对象。然而,它们不容易扩展到用户的实际环境;大多数日常用品缺乏必要的硬件,修改需要由熟练的个人开发硬件和软件。这限制了最终用户创建TUI,导致界面不灵活,其中传感器输入和输出事件的映射不能容易地修改,以反映最终用户的愿望和情况。我们介绍了OnObject,一个戴在手上的小设备,它可以对物理对象进行编程,以响应一组手势触发。用户将RFID标签贴在定位对象上,通过标签抓取它们,并通过内置按钮和麦克风编程它们的响应,以抓取、释放、摇动、摇摆和推力手势。在本文中,我们演示了包括学龄前儿童在内的新手终端用户如何使用来自玩具、图纸或粘土的声音反馈立即创建引人入胜的手势对象界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
OnObject: gestural play with tagged everyday objects
Many Tangible User Interface (TUI) systems employ sensor-equipped physical objects. However they do not easily scale to users' actual environments; most everyday objects lack the necessary hardware, and modification requires hardware and software development by skilled individuals. This limits TUI creation by end users, resulting in inflexible interfaces in which the mapping of sensor input and output events cannot be easily modified reflecting the end user's wishes and circumstances. We introduce OnObject, a small device worn on the hand, which can program physical objects to respond to a set of gestural triggers. Users attach RFID tags to situated objects, grab them by the tag, and program their responses to grab, release, shake, swing, and thrust gestures using a built-in button and a microphone. In this paper, we demonstrate how novice end users including preschool children can instantly create engaging gestural object interfaces with sound feedback from toys, drawings, or clay.
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