玩延迟:时机不好,表现就会很差,经验也会如此

Ragnhild Eg, K. Raaen, M. Claypool
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引用次数: 17

摘要

在交互式任务中,延迟总是存在的,比如用鼠标控制光标。不幸的是,可察觉的延迟可能会影响体验质量和任务性能,甚至无法察觉的延迟也可能对性能有害。本文提出了一个控制行为实验,探讨延迟对运动输入和视觉输出的相互作用的影响。因为系统和网络延迟相互作用和重叠,我们处理总的接口延迟,关注效果而不是原因。在实验中,51名参与者玩了一个简单的“追接”游戏,用鼠标拦截弹跳的目标。游戏包括三个难度级别,由目标的速度来定义,并在鼠标和相应光标之间添加了可控制的界面延迟。延迟值的范围从系统的最小处理时间40毫秒到总共440毫秒。我们评估了参与者的游戏表现,以及感知到的游戏响应性。与预测一致,我们的分析显示,延迟和体验质量之间存在负相关关系,同时表现也在恶化。相比之下,表现并不与自我报告的游戏技能同步变化。此外,一个人在其他依赖时间的活动中的经历对表现和体验都没有显著影响,只有一个例外——音乐练习似乎有利于这种类型的互动的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit
Delays are ever-present in interactive tasks, such as controlling a cursor with a mouse. Unfortunately, perceptible delays are likely to affect both quality of experience and task performance, and even imperceptible delays can potentially be harmful to performance. This paper presents a controlled behavioural experiment that explores the impact of delay on interactions with motor inputs and visual outputs. Because system and network delays interact and overlap, we address total interface delay, focusing on the effect rather than the cause. In the experiment, 51 participants played a simple game of chase-and -catch, using the mouse to intercept a bouncing target. The game includes three levels of difficulty, defined by the speed of the target, with controlled interface delay added between the mouse and the corresponding cursor. The delay values ranged from the system's minimum processing time of 40 ms up to a total of 440 ms. We evaluated participants' game performance, as well as perceived game responsiveness. In line with predictions, our analyses show a negative relation between delay and quality of experience, along with deteriorating performance. In contrast, performance does not co-vary with self-reported game skill. Moreover, an individual's experience with other time-dependent activities has no significant effect on neither performance nor experience, with one exception - musical practice appears to benefit performance for this type of interaction.
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