{"title":"彭邦安智能手机学习管理系统(S-LMS","authors":"Egha Alifa Putra, Ria Sudiana, A. Pamungkas","doi":"10.15294/kreano.v11i1.21014","DOIUrl":null,"url":null,"abstract":"Penelitian ini bertujuan untuk mengembangkan learning management system ( LMS) berbasis smartphone sebagai media pembelajaran matematika. Model pengembangan yang digunakan adalah model ADDIE yaitu Analisis, Desain, Development, Implementasi, dan Evaluasi. Adapun langkah-langkah yang dilakukan yaitu Analisis terhadap keadaan sekolah dan menemukan potensi serta masalah yang ada mengenai media pembelajaran, mendesain media pembelajaran sesuai dengan hasil analisis, mengembangkan hasil desain yang telah dibuat, implementasi terhadap media pembelajaran kepada para ahli yaitu ahli media pembelajaaran dan ahli Pendidikan matematika, serta evaluasi media pembelajaran yang telah layak menurut para ahli kepada siswa serta praktisi yaitu guru. Untuk melihat kelayakan dari media pembelajaran dilakukan validasi produk awal media pembelajaran. Pada tahap implementasi dilakukan validasi produk yang telah dibuat, adapun tingkat kualitas media pembelajaran berdasarkan penilaian terhadap media pembelajaran: 1) Ahli Media Pembelajaran diperoleh persentase 84% dengan kategori sangat baik, 2) Ahli Pendidikan Matematika diperoleh persentase 92,72% dengan kategori sangat baik. Efektifitas media pembelajaran berdasarkan evaluasi media pembelajaran oleh siswa serta praktisi yaitu guru, adapun hasil yang didapatkan adalah 1) Respon siswa terhadap media pembelajaran diperoleh persentase 87,91% dengan kategori sangat baik, 2) Hasil praktisi guru diperoleh persentase 87,86%. This study aims to develop a smartphone-based learning management system (LMS) as a medium for learning mathematics. The development model used is the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The steps taken are Analysis of the state of the school and finding potential and existing problems regarding learning media, designing learning media in accordance with the results of the analysis, developing the design results that have been made, implementation of learning media to experts namely learning media experts and math education experts, as well as evaluation of instructional media that are appropriate according to experts to students and teachers. To see the feasibility of learning media, the initial product learning media validation is done. At the implementation stage, product validation has been carried out, as for the level of quality of learning media based on the assessment of learning media: 1) Learning media experts obtained a percentage of 84% with very good categories, 2) Mathematics education experts obtained a percentage of 92.72% with very good categories. The effectiveness of learning media is based on the evaluation of instructional media by students and teacher s, while the results obtained are 1) Students' responses to learning media obtained a percentage of 87.91% with very good categories, 2) Results of teacher practitioners obtained a percentage of 87.86%","PeriodicalId":53318,"journal":{"name":"Kreano Jurnal Matematika KreatifInovatif","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"29","resultStr":"{\"title\":\"Pengembangan Smartphone Learning Management System (S-LMS) Sebagai Media Pembelajaran Matematika di SMA\",\"authors\":\"Egha Alifa Putra, Ria Sudiana, A. Pamungkas\",\"doi\":\"10.15294/kreano.v11i1.21014\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Penelitian ini bertujuan untuk mengembangkan learning management system ( LMS) berbasis smartphone sebagai media pembelajaran matematika. Model pengembangan yang digunakan adalah model ADDIE yaitu Analisis, Desain, Development, Implementasi, dan Evaluasi. Adapun langkah-langkah yang dilakukan yaitu Analisis terhadap keadaan sekolah dan menemukan potensi serta masalah yang ada mengenai media pembelajaran, mendesain media pembelajaran sesuai dengan hasil analisis, mengembangkan hasil desain yang telah dibuat, implementasi terhadap media pembelajaran kepada para ahli yaitu ahli media pembelajaaran dan ahli Pendidikan matematika, serta evaluasi media pembelajaran yang telah layak menurut para ahli kepada siswa serta praktisi yaitu guru. Untuk melihat kelayakan dari media pembelajaran dilakukan validasi produk awal media pembelajaran. Pada tahap implementasi dilakukan validasi produk yang telah dibuat, adapun tingkat kualitas media pembelajaran berdasarkan penilaian terhadap media pembelajaran: 1) Ahli Media Pembelajaran diperoleh persentase 84% dengan kategori sangat baik, 2) Ahli Pendidikan Matematika diperoleh persentase 92,72% dengan kategori sangat baik. Efektifitas media pembelajaran berdasarkan evaluasi media pembelajaran oleh siswa serta praktisi yaitu guru, adapun hasil yang didapatkan adalah 1) Respon siswa terhadap media pembelajaran diperoleh persentase 87,91% dengan kategori sangat baik, 2) Hasil praktisi guru diperoleh persentase 87,86%. This study aims to develop a smartphone-based learning management system (LMS) as a medium for learning mathematics. The development model used is the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The steps taken are Analysis of the state of the school and finding potential and existing problems regarding learning media, designing learning media in accordance with the results of the analysis, developing the design results that have been made, implementation of learning media to experts namely learning media experts and math education experts, as well as evaluation of instructional media that are appropriate according to experts to students and teachers. To see the feasibility of learning media, the initial product learning media validation is done. At the implementation stage, product validation has been carried out, as for the level of quality of learning media based on the assessment of learning media: 1) Learning media experts obtained a percentage of 84% with very good categories, 2) Mathematics education experts obtained a percentage of 92.72% with very good categories. The effectiveness of learning media is based on the evaluation of instructional media by students and teacher s, while the results obtained are 1) Students' responses to learning media obtained a percentage of 87.91% with very good categories, 2) Results of teacher practitioners obtained a percentage of 87.86%\",\"PeriodicalId\":53318,\"journal\":{\"name\":\"Kreano Jurnal Matematika KreatifInovatif\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-05-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"29\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kreano Jurnal Matematika KreatifInovatif\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15294/kreano.v11i1.21014\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kreano Jurnal Matematika KreatifInovatif","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/kreano.v11i1.21014","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 29
摘要
本研究旨在发展以智能手机为基础的学习管理系统,作为一种数学学习媒介。开发模型使用的是分析、设计、开发、实现和评估的ADDIE模型。至于做的就是分析的步骤,对学校和找到潜在的环境和媒体有媒体关于学习的问题,设计了符合分析学习,开发设计的结果,使媒体对向专家学习,实施即pembelajaaran和数学教育专家、媒体专家学习了有价值的媒体根据评估专家对学生和从业者就是老师。为了确定学习媒体的可行性,进行了初步的学习媒体验证。在实现的过程中,采用了现有产品的验证标准,使用基于学习媒体评估的学习媒体质量水平:1)学习媒体获得了84%的优秀类别,2)数学教育专家获得了92.72%的优秀类别。根据学生和教师的学习评估,学习媒体的学习成效为1)学生对学习媒体的反应为87.91%,类别很高,2)教师从业者为87.86%。这项研究旨在培养一种智能学习管理系统,就像一种学习数学的媒介。开发模式是艾迪分析、设计、开发、实现和评估的模型。台阶就在分析》state university of The school找到潜在的和existing problems关于学习媒体,媒体in accordance with The results of designing学习《设计分析,developing results,以至于有媒体被制造,implementation of学习要养育养育养育namely学习媒体专家和数学教育专家,as well as instructional那是媒体的调查员appropriate养育弥足专家向学生和教师。为了看到学习媒介的好处,最初的学习媒介的有效性。At the implementation舞台,美国广告validation已被carried out for之级品质的学习评估》改编自媒体中学习:1)学习养育媒体专家获得媒体和很好a percentage of 84%养育categories, 2)数学教育专家获得a percentage of 92和很好categories 72%。结果是基于学生和教师对工具媒体的评估,而学生对学习媒体的回报是1)学生对学习媒体的回报是87.91%
Pengembangan Smartphone Learning Management System (S-LMS) Sebagai Media Pembelajaran Matematika di SMA
Penelitian ini bertujuan untuk mengembangkan learning management system ( LMS) berbasis smartphone sebagai media pembelajaran matematika. Model pengembangan yang digunakan adalah model ADDIE yaitu Analisis, Desain, Development, Implementasi, dan Evaluasi. Adapun langkah-langkah yang dilakukan yaitu Analisis terhadap keadaan sekolah dan menemukan potensi serta masalah yang ada mengenai media pembelajaran, mendesain media pembelajaran sesuai dengan hasil analisis, mengembangkan hasil desain yang telah dibuat, implementasi terhadap media pembelajaran kepada para ahli yaitu ahli media pembelajaaran dan ahli Pendidikan matematika, serta evaluasi media pembelajaran yang telah layak menurut para ahli kepada siswa serta praktisi yaitu guru. Untuk melihat kelayakan dari media pembelajaran dilakukan validasi produk awal media pembelajaran. Pada tahap implementasi dilakukan validasi produk yang telah dibuat, adapun tingkat kualitas media pembelajaran berdasarkan penilaian terhadap media pembelajaran: 1) Ahli Media Pembelajaran diperoleh persentase 84% dengan kategori sangat baik, 2) Ahli Pendidikan Matematika diperoleh persentase 92,72% dengan kategori sangat baik. Efektifitas media pembelajaran berdasarkan evaluasi media pembelajaran oleh siswa serta praktisi yaitu guru, adapun hasil yang didapatkan adalah 1) Respon siswa terhadap media pembelajaran diperoleh persentase 87,91% dengan kategori sangat baik, 2) Hasil praktisi guru diperoleh persentase 87,86%. This study aims to develop a smartphone-based learning management system (LMS) as a medium for learning mathematics. The development model used is the ADDIE model, namely Analysis, Design, Development, Implementation, and Evaluation. The steps taken are Analysis of the state of the school and finding potential and existing problems regarding learning media, designing learning media in accordance with the results of the analysis, developing the design results that have been made, implementation of learning media to experts namely learning media experts and math education experts, as well as evaluation of instructional media that are appropriate according to experts to students and teachers. To see the feasibility of learning media, the initial product learning media validation is done. At the implementation stage, product validation has been carried out, as for the level of quality of learning media based on the assessment of learning media: 1) Learning media experts obtained a percentage of 84% with very good categories, 2) Mathematics education experts obtained a percentage of 92.72% with very good categories. The effectiveness of learning media is based on the evaluation of instructional media by students and teacher s, while the results obtained are 1) Students' responses to learning media obtained a percentage of 87.91% with very good categories, 2) Results of teacher practitioners obtained a percentage of 87.86%