PhysIK:物理上合理和直观的关键帧

A. Rabbani, P. Kry
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引用次数: 5

摘要

我们提出了一种使用逆运动学(IK)处理动画角色的方法,该方法允许直观的物理合理运动的关键帧。具体来说,我们扩展了传统的IK和关键帧,包括质心(CM)和惯性处理以及基于物理的模板,以帮助动画师在动态活动中产生尊重物理的轨迹,例如摆动,步进和跳跃。当从头开始构建运动时,动画师可以轻松地控制姿势和基于物理的量(惯性形状,CM位置和线性动量),但也可以完全自由地创建夸张或不可能的运动。我们给出了不同形态的各种平面特征的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PhysIK: Physically Plausible and Intuitive Keyframing
We present an approach for animating characters using inverse kinematics (IK) handles that allows for intuitive keyframing of physically plausible motion. Specifically, we extend traditional IK and keyframing to include center-of-mass (CM) and inertia handles along with physically based templates to help an animator produce trajectories that respect physics during dynamic activities, such as swinging, stepping, and jumping. Animators can easily control both posture and physics-based quantities (inertia shape, CM position, and linear momentum) when building motions from scratch, but also have complete freedom to create exaggerated or impossible motions. We present results for a variety of planar characters of different morphologies.
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CiteScore
2.20
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