便于流体动力学决策的交互式仿真

Mengchen Wang, N. Férey, F. Magoulès, P. Bourdot
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引用次数: 2

摘要

传统的流体模拟研究包括不同的阶段,包括概念、模拟、可视化和分析任务。因此,有必要在不同的软件和交互环境之间切换,这意味着昂贵的数据操作和增加决策所需的时间。我们的交互式模拟方法旨在缩短这个循环,允许用户可视化和引导正在进行的模拟,而无需等待模拟结束。该方法允许用户控制,开始,暂停或停止正在进行的模拟,改变全局物理参数,通过编辑边界条件(如墙壁或障碍物)与其3D环境进行交互。这种方法可以通过使用晶格玻尔兹曼方法(LBM)等方法来实现交互时间,同时保持物理相关性。在这项工作中,我们提出了一个基于LBM的交互式流体仿真平台。我们的交互式模拟方法对决策的贡献将在基于一个简单但现实的用例的研究中进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive simulation for easy decision-making in fluid dynamics
A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive contexts which implies costly data manipulation and increases the time needed for decision making. Our interactive simulation approach was designed to shorten this loop, allowing users to visualize and steer a simulation in progress without waiting for the end of the simulation. The methodology allows the users to control, start, pause, or stop a simulation in progress, to change global physical parameters, to interact with its 3D environment by editing boundary conditions such as walls or obstacles. This approach is made possible by using a methodology such as the Lattice Boltzmann Method (LBM) to achieve interactive time while remaining physically relevant. In this work, we present our platform dedicated to interactive fluid simulation based on LBM. The contribution of our interactive simulation approach to decision making will be evaluated in a study based on a simple but realistic use case.
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