涉及可变形对象的复杂接触的触觉和图形渲染建模

Qi Luo, J. Xiao
{"title":"涉及可变形对象的复杂接触的触觉和图形渲染建模","authors":"Qi Luo, J. Xiao","doi":"10.15607/RSS.2005.I.021","DOIUrl":null,"url":null,"abstract":"Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.","PeriodicalId":87357,"journal":{"name":"Robotics science and systems : online proceedings","volume":"81 10 1","pages":"153-160"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering\",\"authors\":\"Qi Luo, J. Xiao\",\"doi\":\"10.15607/RSS.2005.I.021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.\",\"PeriodicalId\":87357,\"journal\":{\"name\":\"Robotics science and systems : online proceedings\",\"volume\":\"81 10 1\",\"pages\":\"153-160\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-06-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Robotics science and systems : online proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15607/RSS.2005.I.021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Robotics science and systems : online proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15607/RSS.2005.I.021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11

摘要

涉及可变形对象的触觉渲染已经看到了许多应用,从手术模拟和训练,到虚拟原型,到远程操作等。高质量的渲染需要物理保真度和实时性能,这两者往往是相互冲突的需求。本文基于非线性物理模型和新型梁-骨架模型,考虑摩擦、柔顺运动和多接触区域,高效、真实地模拟了握住刚体与弹性物体之间的接触力和弹性物体相应的形状变形。我们的方法能够在逼真,平滑和稳定的渲染中实现超过1 kHz的组合更新率,如我们实现的示例所示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Complex Contacts Involving Deformable Objects for Haptic and Graphic Rendering
Haptic rendering involving deformable objects has seen many applications, from surgical simulation and training, to virtual prototyping, to teleoperation, etc. High quality rendering demands both physical fidelity and real-time performance, which are often conflicting requirements. In this paper, we simulate contact force between a held rigid body and an elastic object and the corresponding shape deformation of the elastic object efficiently and realistically based on a nonlinear physical model and a novel beam-skeleton model, taking into account friction, compliant motion, and multiple contact regions. Our approach is able to achieve a combined update rate of over 1 kHz in realistic, smooth, and stable rendering, as demonstrated by our implemented examples.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
12.00
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信