软件工程工件的行为验证

Guido de Caso
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引用次数: 0

摘要

定义行为的软件工程工件往往是碎片化的,以便于它们的构造、修改和模块化推理(例如模块化代码、前置/后置条件规范)。然而,碎片化使得对全局行为的验证变得困难。典型的合成技术,产生大的和潜在的无限状态的全局表示,与模拟、动画或局部探索相结合使用,这些技术必须松散系统行为的全局视图。我的目标是开发用于验证的抽象技术,这种技术可以自动生成足够小的有限状态抽象,以支持“一眼”验证碎片描述的紧急行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavioural validation of software engineering artefacts
Software engineering artefacts that define behaviour tend to be of a fragmented nature in order to facilitate their construction, modification, and modular reasoning (e.g. modular code, pre/post-conditions specifications). However, fragmentation makes the validation of global behaviour difficult. Typically synthesis techniques that yield global representations of large and potentially infinite states are used in combination with simulation, animation or partial explorations, tecniques which necesarily loose the global view of system behaviour. I aim to develop abstraction-for-validation techniques that automatically produce finite state abstractions that are sufficiently small to support validating the emergent behaviour of a fragmented description "at a glance".
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CiteScore
7.60
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