教育游戏成长心态激励结构的人口统计学差异

Eleanor O'Rourke, Yvonne Chen, K. Haimovitz, C. Dweck, Zoran Popovic
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引用次数: 6

摘要

电子游戏在激励学生大规模学习的环境中具有巨大的潜力。然而,关于如何设计游戏内部激励结构以最大化学习和用户粘性,我们却知之甚少。在这项工作中,我们扩展了之前的研究,引入了一种新的“大脑积分”激励结构,旨在促进成长心态,或者相信智力是可塑的。我们重复了我们最初的发现,表明大脑分数增加了学生的毅力和策略的使用。我们还探讨了大脑分数如何影响来自不同人口群体的学生。我们发现大脑点对低收入学生的吸引力较低,并讨论了未来改进我们设计的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Demographic Differences in a Growth Mindset Incentive Structure for Educational Games
Video games have great potential to motivate students in environments for learning at scale. However, little is known about how to design in-game incentive structures to maximize learning and engagement. In this work, we expand on our previous research that introduced a new "brain points" incentive structure designed to promote the growth mindset, or the belief that intelligence is malleable. We replicate our original findings, showing that brain points increase student persistence and use of strategy. We also explore how brain points impact students from different demographic groups. We find that brain points are less engaging for low-income students, and discuss methods of improving our design in the future.
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