结合遮挡剔除与并行LOD在GPU上渲染复杂3D环境

Chao Peng, Yong Cao
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引用次数: 2

摘要

在许多研究领域,如机械工程、游戏开发和虚拟现实,通常以多对象的方式产生典型的输出模型,以实现高效的数据管理。为了完整地描述整个模型,需要创建成千上万甚至数百万个这样的对象,这使得整个数据集异常复杂。因此,可视化模型成为一个计算密集型的过程,阻碍了实时渲染和交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU
In many research domains, such as mechanical engineering, game development and virtual reality, a typical output model is usually produced in a multi-object manner for efficient data management. To have a complete description of the whole model, tens of thousands of, or even millions of, such objects are created, which makes the entire dataset exceptionally complex. Consequently, visualizing the model becomes a computationally intensive process that impedes a real-time rendering and interaction.
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