宾果游戏的补充声音

D. Ramos-Castro, Eelke Folmer
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引用次数: 4

摘要

视觉线索通常用于电子游戏中,以指示玩家何时提供何种输入。以多种方式同时呈现的线索可以在较低的阈值下被检测到,比以每种方式单独呈现的线索更快、更准确。在玩电子游戏时,这种特性还没有被用来减少错误。本文探讨了使用补充音频反馈来减少玩宾果游戏的错误,宾果游戏通常是在拥挤和嘈杂的环境中进行的,由于他们的年龄,他们更有可能遭受感官障碍,如低视力或听力障碍。一项用户研究探索了三种不同类型的声音化(音高、音色和音频图标)与不使用声音化的对比,发现使用音色或音频图标的补充声音化显著减少了玩家的错误。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supplemental sonification of a bingo game
Visual cues are typically used in video games to indicate to the player what input to provide and when. Cues represented in multiple modalities that are presented simultaneously can be detected at lower thresholds, faster and more accurately than when presented separately in each modality. This characteristic has not been explored in playing video games to reduce errors. This paper explores the use of supplemental audio feedback to reduce errors in playing Bingo, a game which is typically played in crowded and noisy environments by a demographic, which -due to their age- are more likely to suffer from sensory impairments such as low vision or hearing impairments. A user study explored three different types of sonification (pitch, timbre, and audio icons) versus using no sonification and found that supplemental sonification using timbre or audio icons significantly reduces player's errors.
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