在沉浸式虚拟现实环境中,心率和皮肤电活动的客观QoE评估方法

Darragh Egan, Sean Brennan, John Barrett, Yuansong Qiao, C. Timmerer, Niall Murray
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引用次数: 138

摘要

最近,我们看到了实惠的头戴式显示器(HMD)的出现,如Oculus Rift, HTC Vive和PS4 Project Morpheus,它们允许用户体验3D虚拟现实(VR)。这些类型的硬件旨在为用户提供超越传统视听显示的新体验。然而,文献中存在的研究数量非常有限,以确定这些技术对用户体验质量(QoE)的影响。为了评估用户消费VR内容时的QoE,本文建议使用负担得起的消费电子产品来捕捉客观生理指标:心率(HR)和皮电活动(EDA)。我们的研究结果表明,虚拟现实和非虚拟现实环境对HR和EDA的依赖性不同。此外,我们通过测试后的问卷调查来检查这些客观指标和用户质量体验之间的关系。据作者所知,这是第一个证明EDA/HR组合与沉浸式VR环境的用户QoE之间存在切实关系的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments
Recently, we have seen an emergence of affordable Head Mounted Displays (HMD) such as the Oculus Rift, HTC Vive, and the PS4 Project Morpheus which allow users to experience 3D virtual reality (VR). These types of hardware aim to facilitate new and novel experiences for users above and beyond what is possible with traditional audiovisual displays. However, a very limited number of studies exist in the literature to determine the influence of these technologies on user Quality of Experience (QoE). In order to evaluate QoE as users consume VR content, this paper proposes the use of affordable consumer electronics to capture objective physiological metrics: Heart Rate (HR) and ElectroDermal Activity (EDA). Our findings indicate different HR and EDA dependent on VR and non-VR environments. Additionally, we examine the relationship between these objective metrics and user QoE captured via a post-test questionnaire. To the best of the authors knowledge, this is the first work which demonstrates a tangible relationship between the EDA/HR combination and user QoE of immersive VR environments.
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