走向Twitch研究工具包:游戏流媒体研究方法的系统回顾

Erik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer
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引用次数: 21

摘要

游戏流媒体服务的兴起推动了对这类平台的研究的补充增长。随着这个新领域的形成,有必要了解该领域正在使用的方法,以及如何在不同学科背景的研究人员之间共享和复制共同的实践。在本文中,我们描述了游戏流媒体研究的正式文献综述。论文根据其研究重点、主要方法和收集的数据类型进行编码。在之前的工作中,我们发现了三个共同的主题:(1)现有技术基础设施很容易支持的工作,(2)不需要明确技术支持的工作,(3)将从进一步的技术开发中受益的工作。通过识别文献中的这些需求,我们向开发游戏流媒体平台的研究工具包迈出了第一步,该工具包可以统一应用于该领域的各种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
The rise of game streaming services has driven a complementary increase in research on such platforms. As this new area takes shape, there is a need to understand the approaches being used in the space, and how common practices can be shared and replicated between researchers with different disciplinary backgrounds. In this paper, we describe a formal literature review of game streaming research. Papers were coded for their research focus, primary method, and type of data collected. Across the prior work we found three common themes: (1) work that is readily supported by existing technical infrastructure, (2) work that does not require explicit technical support, (3) and work that would benefit from further technical development. By identifying these needs in the literature, we take the first step toward developing a research toolkit for game streaming platforms that can unify the breadth of methods being applied in the space.
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