重复发挥支持向量机的游戏作为一种手段,自适应分类

C. Vineyard, Stephen J Verzi, C. James, J. Aimone, G. Heileman
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引用次数: 4

摘要

机器学习领域致力于开发算法,通过学习,导致泛化;也就是说,机器执行未经明确训练的任务的能力。当问题域是动态的或非平稳的,并且数据分布或分类随时间变化时,就会出现额外的挑战。这种现象被称为概念漂移。博弈论算法通常本质上是迭代的,由重复的游戏玩法而不是单一的交互组成。有效地,而不是需要大量的再训练来更新学习模型,博弈论方法可以调整策略作为一种新的方法来处理概念漂移。在本文中,我们提出了我们的支持向量机(SVM)游戏分类器的一个变体,该分类器可以自适应地使用重复游戏来解决概念漂移,并展示了将该算法应用于合成和真实数据的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Repeated play of the SVM game as a means of adaptive classification
The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.
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