J. P. Menn, Mustafa Severengiz, Andreas Lorenz, Jonas Wassermann, Carsten Ulbrich, J. Krüger, G. Seliger
{"title":"工业教育的增强学习","authors":"J. P. Menn, Mustafa Severengiz, Andreas Lorenz, Jonas Wassermann, Carsten Ulbrich, J. Krüger, G. Seliger","doi":"10.1504/ijsm.2020.10028822","DOIUrl":null,"url":null,"abstract":"An efficient learning environment is required to cope with today's increasing innovation speed. Companies need methods and tools to transfer knowledge to employees in a fast way. Learners' cognitive focus should be shifted towards learning at the learning object, instead of transferring information from teaching material to the real world. Current learning environments are mostly incapable to merge physical learning tools with digital content at its point of use; therefore, the learner has to do it. Augmented reality offers the opportunity to show learning content directly on physical objects and to interact with it. Within this paper, two approaches on how to use augmented reality for teaching purposes are shown. One is for special machinery assembly of turbomachinery and the other for cocoa liquor production.","PeriodicalId":38701,"journal":{"name":"International Journal of Sustainable Manufacturing","volume":"34 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Augmented learning for industrial education\",\"authors\":\"J. P. Menn, Mustafa Severengiz, Andreas Lorenz, Jonas Wassermann, Carsten Ulbrich, J. Krüger, G. Seliger\",\"doi\":\"10.1504/ijsm.2020.10028822\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"An efficient learning environment is required to cope with today's increasing innovation speed. Companies need methods and tools to transfer knowledge to employees in a fast way. Learners' cognitive focus should be shifted towards learning at the learning object, instead of transferring information from teaching material to the real world. Current learning environments are mostly incapable to merge physical learning tools with digital content at its point of use; therefore, the learner has to do it. Augmented reality offers the opportunity to show learning content directly on physical objects and to interact with it. Within this paper, two approaches on how to use augmented reality for teaching purposes are shown. One is for special machinery assembly of turbomachinery and the other for cocoa liquor production.\",\"PeriodicalId\":38701,\"journal\":{\"name\":\"International Journal of Sustainable Manufacturing\",\"volume\":\"34 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-04-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Sustainable Manufacturing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1504/ijsm.2020.10028822\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Sustainable Manufacturing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijsm.2020.10028822","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
An efficient learning environment is required to cope with today's increasing innovation speed. Companies need methods and tools to transfer knowledge to employees in a fast way. Learners' cognitive focus should be shifted towards learning at the learning object, instead of transferring information from teaching material to the real world. Current learning environments are mostly incapable to merge physical learning tools with digital content at its point of use; therefore, the learner has to do it. Augmented reality offers the opportunity to show learning content directly on physical objects and to interact with it. Within this paper, two approaches on how to use augmented reality for teaching purposes are shown. One is for special machinery assembly of turbomachinery and the other for cocoa liquor production.