景观设计方法论:通过使用元胞自动机形成图案

Q1 Arts and Humanities
Sergi Abellán Sanfélix, Marcel Bilurbina Camps, Marilena Christodoulou
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引用次数: 1

摘要

本研究的目的是开发一种基于元胞自动机(CA)算法的景观设计方法,以便在场地的种植设计中引入植物-植物相互作用因素。这种设计方法引入了不同物种相邻个体之间的关系作为项目的参数。为了定义元胞自动机规则,对这些参数进行了编码。与物种的生长和形态特征相关的参数以及项目的规划和美学参数可以作为影响CA算法行为的规则引入。所开发的算法被称为NNB-CA(自然邻近行为细胞自动机),它基于John Conway最初的“生命游戏”CA。设计方法考虑了现场条件,分为两个阶段开发。在第一种方法中,从一个物种列表开始,考虑到地点的参数,对物种进行预选,并确定哪些物种能够在离散地点的每个区域居住。在第二阶段,应用与所选物种的关系规则运行CA算法。这个迭代过程被应用,直到它达到一个平衡状态。通过比较快速发育植物的模拟/自然进化过程和模拟模拟过程,研究了物种间根据生长特征进行竞争的相关规律。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Landscape Design Methodology: Pattern formation through the use of Cellular Automata
The purpose of this study is to develop a landscape design methodology based on the use of a Cellular Automaton (CA) algorithm in order to introduce the plant-plant interaction factor in the plantating design of a site. This design methodology introduces the relationships between neighboring individuals of different species as parameters for the project. These parameters are codified in order to define the Cellular Automaton rules. Parameters related to the growth and morphologic characteristics of the species as well as programmatic and aesthetic parameters of the project may be introduced as rules that influence the behavior of the CA algorithm. The algorithm developed is called NNB-CA (Natural Neighbouring Behaviour Cellular Automata) and it is based on John Conway’s original “Game of Life” CA. The design methodology takes in account site conditions and is developed in two phases. In the first one, starting with a list of species, a preselection of species is done taking into account the site’s parameters and it defines which species are able to populate on each area of the discretized site. In the second phase, the CA algorithm is run applying the relational rules with the selected species. This iterative process is applied until it reaches an equilibrium state. Rules related to the competition between species according to their growing characteristics are studied comparing an analog/natural evolutive process using rapidly developing plants and the corresponding digital process that simulates the analog one.
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来源期刊
CiteScore
1.00
自引率
0.00%
发文量
8
审稿时长
30 weeks
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