电子竞技参与动机量表:效度与信度研究(PMSES)

Mehmet Gül, Oğuzhan Gül, R. Uzun
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引用次数: 3

摘要

电子竞技在20世纪70年代末出现在世界各地,并在21世纪初开始流行。另一方面,在土耳其,自2008年以来,足球的受欢迎程度和球员数量都有所增加。为了评估电子竞技参与者的参与动机,本研究开发了电子竞技参与动机量表(PMSES)。这项研究包括了590名玩各种电子竞技游戏的参与者。研究采用结构方程和混合模型进行设计。在量表的结构效度范围内,在SPSS 23中进行探索性因子分析(EFA),在AMOS软件中对测量仪器进行验证性因子分析(CFA)。Kaiser-Meyer-Olkin (KMO)值为0.975,样本量足够。对量表效度进行因子分析,得到三个因子,占总方差的78.847%。对22项量表进行信度分析,计算出Cronbach Alpha系数为0.972。可以说,电子竞技参与动机量表(PMSES)是一种有效可靠的数据收集工具,可以衡量电子竞技个体的参与动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Participation Motivation Scale For E-Sports: Validity and Reliability Study (PMSES)
Electronic sports appeared in the world in the late 1970s and gained popularity in the 2000s.  In Turkey, on the other hand, the popularity and the number of players have increased after 2008. In this study, the Participation Motivation Scale for E-Sports (PMSES) was developed in order to evaluate the motivation for participation of those who do E-Sports. The research included 590 participants that play various E-Sports games. The research was designed as the structural equation and mixed model. Within the scope of the structural validity of the scale, exploratory factor analysis (EFA) was carried out in the SPSS 23, and confirmatory factor analysis (CFA) was applied to the measuring instrument in AMOS Software. The Kaiser-Meyer-Olkin (KMO) value was found to be 0.975 and the sample size was found to be sufficient. As a result of the factor analysis applied regarding the validity of the scale, three factors representing 78.847% of the total variance were obtained. The Cronbach Alpha coefficient was calculated as 0.972 as a result of the reliability analysis of the 22-item scale. It can be said that the Participation Motivation Scale for E-Sports (PMSES) is a valid and reliable data collection tool that can measure the participation motivation of the individuals who do E-Sports.
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