平面上欧氏最短路径的一种新算法

IF 2.3 2区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Journal of the ACM Pub Date : 2023-03-21 DOI:10.1145/3580475
Haitao Wang
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引用次数: 1

摘要

给定平面上一组两两不相交的多边形障碍物,求两点之间避障的欧氏最短路径是计算几何中的一个经典问题,已经得到了广泛的研究。此前,Hershberger和Suri(在SIAM Journal on Computing, 1999)给出了O(n log n)时间和O(n log n)空间的算法,其中n为所有障碍物顶点的总数。最近,Wang(在SODA ' 21)通过修改Hershberger和Suri的算法,将空间减少到O(n),而算法的运行时间仍然是O(n log n)。在本文中,我们提出了一个O(n+h log h)时间和O(n)空间的新算法,假设给出了自由空间的三角划分,其中h为障碍物的数量。当h相对较小时,算法优于之前的工作。我们的算法为源点s建立了一个最短路径映射,以便给定任何查询点t,从s到t的最短路径长度可以在O(log n)时间内计算出来,并且最短的s-t路径可以在路径边数线性的额外时间内产生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A New Algorithm for Euclidean Shortest Paths in the Plane
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Euclidean shortest path between two points is a classical problem in computational geometry and has been studied extensively. Previously, Hershberger and Suri (in SIAM Journal on Computing, 1999) gave an algorithm of O(n log n) time and O(n log n) space, where n is the total number of vertices of all obstacles. Recently, by modifying Hershberger and Suri’s algorithm, Wang (in SODA’21) reduced the space to O(n) while the runtime of the algorithm is still O(n log n). In this article, we present a new algorithm of O(n+h log h) time and O(n) space, provided that a triangulation of the free space is given, where h is the number of obstacles. The algorithm is better than the previous work when h is relatively small. Our algorithm builds a shortest path map for a source point s so that given any query point t, the shortest path length from s to t can be computed in O(log n) time and a shortest s-t path can be produced in additional time linear in the number of edges of the path.
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来源期刊
Journal of the ACM
Journal of the ACM 工程技术-计算机:理论方法
CiteScore
7.50
自引率
0.00%
发文量
51
审稿时长
3 months
期刊介绍: The best indicator of the scope of the journal is provided by the areas covered by its Editorial Board. These areas change from time to time, as the field evolves. The following areas are currently covered by a member of the Editorial Board: Algorithms and Combinatorial Optimization; Algorithms and Data Structures; Algorithms, Combinatorial Optimization, and Games; Artificial Intelligence; Complexity Theory; Computational Biology; Computational Geometry; Computer Graphics and Computer Vision; Computer-Aided Verification; Cryptography and Security; Cyber-Physical, Embedded, and Real-Time Systems; Database Systems and Theory; Distributed Computing; Economics and Computation; Information Theory; Logic and Computation; Logic, Algorithms, and Complexity; Machine Learning and Computational Learning Theory; Networking; Parallel Computing and Architecture; Programming Languages; Quantum Computing; Randomized Algorithms and Probabilistic Analysis of Algorithms; Scientific Computing and High Performance Computing; Software Engineering; Web Algorithms and Data Mining
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