合作学习的游戏制作框架

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
A. Christanti, Ridwan Sanjaya, Erdhi Widyarto
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引用次数: 0

摘要

协作学习是一个学习小组的过程,每个成员贡献自己的想法、信息、经验、技能和能力,并将其用于学习活动,提高成员的知识水平[1]。数字游戏可以成为一种协作学习媒体,不仅是娱乐,而且可以作为一种独特而有效的互动学习媒体[2]。在传统的协作学习游戏制作中,研究证明它可以提高学习活动的兴奋度和贡献度[3]。但在游戏制作中,对于非计算机科学专业的学生来说,有许多技术问题[3]。基于诸多问题,选择设计框架,成为帮助人们自主开发游戏作为协作学习媒体的解决方案。因为框架是系统的基本形式[4],包含了开发者在应用开发中的各种命令、功能和利益[5][6],所以在研究者设计的框架的支持下,再次进行协作学习的游戏制作。为了了解框架支持对游戏制作作为协作学习媒介的影响,本研究以非计算机科学专业的学生和计算机科学专业的学生为研究对象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Game Making Framework for Collaborative Learning
Collaborative learning is a study group process that each member contributes their idea, information, experience, skill, and ability they have so it can be used on learning activity and improve members’ knowledge [1] . Digital game can become one of collaborative learning media that is not just for entertainment but also can be used as a unique and effective interactive learning media [2] . In conventional game making for collaborative learning, the research proves that it can improve excitement and contribution in learning activities [3] . But in game making, there are many technical issues for non-computer science students [3] . Based on many issues, designing framework is chosen to become a solution to help people in developing game as collaborative learning media by themselves. Because framework is  a basic form of system [4] , consist of various command, function, and benefit for developer in application development [5] [6] , so game making for collaborative learning is conducted again with support from framework designed by researcher. In order to know the effect from framework support in game making as collaborative learning media, this study is based on two subjects of non-computer science students and computer science students.
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
发文量
0
审稿时长
30 weeks
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