基于多尺度特征融合和三维动画设计的人脸重构

Lili Xu
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引用次数: 1

摘要

物联网和3D技术的发展促进了人脸模型在3D动画中的广泛应用。然而,由于表情与面部肌肉运动不一致,在重建面部外观的过程中,重建结果可能与真实外观相差甚远。因此,本文提出了一个在3DS Max框架下的人物表情仿真模型。根据头部骨骼与肌肉的关系,建立了面部肌肉运动模型。然后,在3DS Max技术的框架下,对原三维动画人物“雅雅”进行表情仿真设计。“雅雅”面部表情测试实验结果表明,采用该方法构建的人脸仿真模型不仅表情逼真自然,而且符合面部肌肉运动规律,为三维人脸模型的构建和应用提供了重要参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Face Reconstruction Based on Multiscale Feature Fusion and 3D Animation Design
The development of the Internet of Things and 3D technology promotes the wide application of face models in 3D animation. However, because the expression is inconsistent with the facial muscle movement, the reconstruction results may be far from the real appearance in the process of reconstructing the face appearance. Therefore, this paper proposes a character expression simulation model under the framework of 3DS Max. According to the relationship between head bones and muscles, a facial muscle motion model was established. Then, the expression simulation design of the original three-dimensional animation character “yaya” was carried out under the framework of 3DS Max technology. The experimental results of “yaya” facial expression test showed that the face simulation model using this method not only has vivid and natural expression but also conforms to the law of facial muscle movement, which provides an important reference for the construction and application of 3D face model.
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