Muhammad Muntasir, Ningrum Ningrum, Tiara Anggia Dewi
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引用次数: 2

摘要

本研究的问题在于SMA Negeri 1 Rumbia使用的学习媒体是教科书和工作表,而很少使用LCD投影仪和多媒体。例如,微软powerpoint的多媒体看起来仍然很简单,在外观和显示设计方面仍然存在不足。针对这些问题,研究人员开展了基于极光三维呈现的交互式学习媒体开发研究。本研究采用ADDIE研究模型进行研究与开发(R&D),其开发过程分为五个阶段,即1)分析,2)规划,3)开发,4)实施(实施),5)评价(评价)。2名媒体专家和1名材料专家对学习媒体进行可行性评估。修订后的学习媒体可以在xps SMA Negeri 1 Rumbia班的一个小组上进行测试,共28名学生。学习媒体专家的评估结果获得了93%的百分比,非常不错的类别。专家对学习材料的评估结果达到了94%,类别非常不错。而学生对极光3D演示作为互动学习媒体的反应显示了90%的百分比,这是一个非常不错的类别。因此,可以得出结论,Aurora 3D Presentation作为一种交互式学习媒体,可以在学习过程中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN AURORA 3D PRESENTATION SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN EKONOMI KELAS X SMA NEGERI 1 RUMBIA
The problem in this study is that the learning media used in SMA Negeri 1 Rumbia are textbooks and worksheets while the use of LCD projectors and multimedia are rarely used. For example multimedia from Microsoft poer point that looks still simple and there are still shortcomings in terms of appearance and display design. From these problems the researchers conducted research to develop interactive learning media based on aurora 3D presentation. This research is a research and development (R&D) using ADDIE research model which has five stages in its development procedures, namely stage 1) Analysis, 2) Planning, 3) Development, 4) Implementation (Implementation), 5) Evaluation (Evaluation). The learning media was assessed as feasible by 2 media experts and 1 material expert. after the revision of learning media can be tested on a small group in class X IPS SMA Negeri 1 Rumbia, amounting to 28 students. The results of the assessment of learning media experts obtained a percentage of 93% with a very decent category. and The results of expert assessment of learning materials obtained a percentage of 94% with a very decent category. While the students' response to Aurora 3D Presentation as Interactive Learning Media shows a percentage of 90% with a very decent category. So it can be concluded that Aurora 3D Presentation as an Interactive Learning Media developed can be used in the learning process.
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