基于增强现实技术的智能绘本设计

Suryatno Wiganepdo Soegoto, Adam Firdaus Darmawan, Aghnia Dewi Mahiranie, Fahma Maulana
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引用次数: 0

摘要

我们今天所经历的发展非常快,呈指数级增长,以及过去的教育、教学方法不能应用到新时代。利用发展中的技术,教学方法可以发展到适应今天的需要。本研究的目的是设计和开发具有教育性和娱乐性的绘本,以激发儿童的学习兴趣。本研究采用原型或设计方法,将增强现实技术应用到绘本中,绘本中会显示动画,从而引起儿童阅读和学习的兴趣。本研究的预期结果是提高印度尼西亚儿童的识字兴趣,并在印度尼西亚教育课程中实施增强现实书籍的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Smart Picture Book Design Using Augmented Reality Technology
The developments that’s currently being experienced today are passing very fast and growing exponentially, as well as education, teaching methods from the past cannot be applied into the new era. With utilizing developing technology, teaching methods can be developed to adjust to today’s needs. The purpose of this research is to design and develop educational and entertaining picture books to motivate and interest children in learning. This research uses the prototype or designing method with the implementation of Augmented Reality technology into the picture books, where the books will show animation which will draw interest in reading and learning to children. The expected result from this research is the increase of children's literacy interest in Indonesia and implementing the use of books with Augmented Reality in Indonesian education curriculum.
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