女性玩家、士兵和公共关系:分析美国陆军电子竞技中的性别代表性

IF 0.8 Q3 COMMUNICATION
J. Fisher, Joshua Foust
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引用次数: 1

摘要

尽管人们对电子竞技的兴趣在各个人口类别中都很普遍,但围绕电子游戏玩法的性别规范已经被复制,导致了一个男性主导的领域。学者们认为,扩大游戏玩家的代表性对于使女性在电子竞技中的存在正常化是必要的。随着非游戏组织进入这个领域,他们有一个独特的机会,通过他们对电子竞技竞争者的代表来打破既定的规范。本研究分析了美国陆军电子竞技(USAE)团队成员通过官方社交媒体渠道的代表性。USAE是作为一种公共关系工具而创建的,旨在吸引年轻受众,重新定义陆军的公众形象,并招募士兵。通过批判性公共关系框架和批判性话语分析,我们研究了通过USAE代表团队成员构建的关于性别和电子竞技的话语,以及公共关系实践在加强或破坏现有规范方面的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
#GirlGamers, Soldiers, and Public Relations: Analyzing Gender Representation in U.S. Army Esports
While interest in esports is widespread across demographic categories, the gendered norms surrounding video game play have been replicated, resulting in a male-dominated space. Scholars argue that broadening representations of gamers is necessary to normalizing women’s presence in esports. As nongaming organizations enter the space, they have a unique opportunity to disrupt established norms through their representations of esports competitors. This study analyzes the representation of U.S. Army Esports (USAE) team members via official social media channels. USAE was created as a public relations tool to engage with a younger audience, redefine the public image of the Army, and recruit soldiers. Using a critical public relations framework and critical discourse analysis, we examine the discourse around gender and esports constructed through USAE’s representation of team members and the role of public relations practice in reinforcing or disrupting existing norms.
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来源期刊
CiteScore
1.00
自引率
25.00%
发文量
14
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