以游戏为基础的学习(PBBK)模式对幼儿友善性格发展的有效性

E. Kurniati
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引用次数: 0

摘要

本研究旨在探讨PBBK模式对幼儿友善性格发展的有效性。本研究采用预实验的方法,设计了一组前测后测设计。该研究在UPI的TK实验室学校进行。采用a组16名学生为样本,采用两种方法进行决策,即通过比较值表或通过比较得到的概率值(α=0.05)。结果显示,测试前和测试后的数据的配对t检验(配对样本t检验)p<0.05,学生整体善良性格的值显著。这意味着PBBK模型应用前后的善良性格存在显著差异,即PBBK模型对TK LabschoolUPI的善良性格培养是有效的。应用PKBB模型前的平均善良度为16.133,应用PKBB模型后的平均善良度为19.733。这项研究的建议是,通过让更多的学校试点PBBK模式,更广泛地验证这一模式。如何引用Kurniati, E.(2015)。以游戏为基础的学习(PBBK)模式对幼儿友善性格发展的有效性。幼儿教育研究,4(2),64-69。doi:10.15294/ ijects .v4i2.9457
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effectiveness of Playing Based Learning (PBBK) Model for Developing Kindness Character in Early Childhood
This study focused on the effectiveness of the PBBK model for developing kindness character in early childhood. The method in this research is pre experiments, with designd one-group pretest-posttest design. The research conducted in TK Labschool UPI. Sample used by 16 students who are at group A. Decision-makingis donein two ways, namelybycomparing thet valuet tableorby comparing theprobabilityvaluesobtainedwithα=0.05. The results showed ofa paired t test(paired sample t test) of datapretest and posttestoverall kindness character student issignificantbecause ithas avalue of p<0.05. This meansthatthere aresignificantdifferences inthe kindness character beforeandafterthe application ofthe PBBK model orin other words the PBBK model is effective for developing kindness character in TK LabschoolUPI. Averagekindness characterbeforeapplication ofthe PKBB model amounted to16.133andthe averageincreased to19.733afterthe application ofthe PKBB model. Recommendations from this study is that this model more broadly validated by involving more schools to pilot the PBBK model. How to cite Kurniati, E. (2015). The Effectiveness of Playing Based Learning (PBBK) Model for Developing Kindness Character in Early Childhood. Indonesian Journal of Early Childhood Education Studies , 4(2), 64-69. doi:10.15294/ijeces.v4i2.9457 DOI 10.15294/ijeces.v4i2.9457
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