车载网络中的移动众测游戏

Liang Xiao, Tianhua Chen, Caixia Xie, Jinliang Liu
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引用次数: 8

摘要

车辆群体感知利用车辆的移动性在大范围内提供基于位置的服务。在本文中,我们分析了车辆众感,并将众感服务器与许多在感兴趣领域配备传感器的车辆之间的交互制定为车辆众感游戏。每个参与车辆根据感知和传输成本以及服务器的预期支付来选择其感知策略,而服务器则根据感知报告的数量和准确性来确定其支付策略。针对其他车辆感知成本等系统参数不完全的车辆网络,提出了一种基于强化学习的群体感知策略。服务器和车辆分别通过试验学习来实现最佳支付和感知策略。仿真结果验证了所提出的移动众感系统的有效性,表明车辆和服务器的平均效用可以快速提高并收敛到最优值。传感成本较低的车辆有动力上传更准确的传感数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile crowdsensing game in vehicular networks
Vehicular crowdsensing takes advantage of the mobility of vehicles to provide location-based services in large-scale areas. In this paper, we analyze vehicular crowdsensing and formulate the interactions between a crowdsensing server and a number of vehicles equipped with sensors in the area of interest as a vehicular crowdsensing game. Each participant vehicle chooses its sensing strategy based on the sensing and transmission costs, and the expected payment by the server, while the server determines its payment policy according to the number and accuracy of the sensing reports. A reinforcement learning based crowdsensing strategy is proposed for vehicular networks, with incomplete system parameters such as the sensing costs of the other vehicles. The server and vehicles achieve their optimal payment and sensing strategies by learning via trials, respectively. Simulation results have verified the efficiency of the proposed mobile crowdsensing systems, showing that the average utilities of the vehicles and the server can be improved and converged to the optimal values in fast speed. Vehicles with less sensing costs are motivated to upload more accurate sensing data.
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