利用3D虚拟形象开发轮椅网球运动员的衬衫图案

Heejae Jin, Kathy K. Mullet
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摘要

本研究通过分析轮椅网球运动中与服装张力相关的七种身体动作,在CAD程序中开发轮椅网球模式,通过减少服装张力来提高舒适性。在本研究中,紧身胸衣被细分为表面区域,以有效地开发2D图案,这些图案随后可以转移到3D虚拟服装中,并覆盖在3D虚拟人物身上。基于形态分析的二维图案提供了不同的解决方案,通过在每个表面区域释放服装张力来提高舒适度。在形态分析步骤中,利用结构线和穿着舒适等级点来调整网球衫块状图案。在本研究中,使用3D身体扫描仪根据确定的七种身体动作来创建具有姿势的3D化身。在CAD程序中,利用绘制好的图案将虚拟服装包裹在三维人物的每次运动上,然后利用张力图识别图案设计的污渍区域。在所有的动作中,大部分的服装张力出现在肩部表面和颈部周围,在紧身胸衣肩角表面区域内。在正手挥拍、反手挥拍、发球抛球和发球随发姿势的动作中,发现的其他大部分拉伤是在肩胛骨作为胸衣区域。基于这些从3D扫描仪获得的应变结果,我们开发了第一种模式来释放肩部的应变,正如我们在两个正手运动期间看到的应变显著减少。第二种模式的构建是为了释放肩胛骨后表面区域的其他最大应变。根据本研究的结果,应该注意到,在轮椅网球运动中,肩部和肩胛骨区域在减少压力和舒适方面是很重要的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of shirt pattern for wheelchair tennis players through 3D avatars
This study is to develop the wheelchair tennis pattern to improve comfort by reducing garment strain in a CAD program by analyzing seven body movements related to garment strain during play. The bodice was subdivided into surface zones in the present study to efficiently develop 2D patterns that can later be transferred into 3D virtual garments and draped onto 3D avatars. The 2D patterns were developed based on morphological analysis that provided different possible solutions to enhance comfort by releasing garment strain at each surface zone. The structural lines and wearing ease grade points were utilized to adjust a tennis shirt block pattern when developing this 2D pattern at morphological analysis step. In this study, 3D body scanner was used to create 3D avatars with postures based on the determined seven body movements. The drafted pattern was used to drape the virtual garments on the each movement of 3D avatars in the CAD program, and then the stain areas of the pattern design were identified using the tension map. In all of the movements, the majority of garment strain appeared on the shoulder surface and around the neck within the surface zone of bodice shoulder angle. The majority of other strain found was on the shoulder blade as the bodice bust zone during movements in the forehand swing, backhand swing, serve toss, and serve follow through postures. Based on these strain results obtained from 3D scanner, the first pattern was developed to release strains in shoulder as seen by the significant decrease in strain during both forehand movements. The second pattern was constructed to release other maximized strain on the back surface zone of the shoulder blade. Based on the results of this study, it should be noted that the shoulder and the shoulder blade areas are important during development of patterns in terms of decreasing strain for comfort during wheelchair tennis play movements.
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